What is another word for "Animation?"
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Don't apologize, I was just curious.Prudence wrote:Quite a few do. I don't, honestly, but I am guilty of spilling out unwanted sarcasm sometimes. I apologize if it was uncalled for.Super Aurora wrote: do disney fans got some grudge against anime or something?
I'm an anime/manga fan myself(see my avatar), Just wonder why some disney fans hate it.
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darth_deetoo
I don't hate it, but I do find it terribly overrated, what little I've seen. I grew up on Battle of the Planets (and loved that), but when I saw it more recently, I hated it because everything was so static, and of the stuff I've seen, I think that's a big problem, they have quite detailed artwork, but with very limited animation. The stuff I've seen is probably outdated, I've seen Akira which I found very dull, Ghost in the Shell, Princess Mononoke and one or two other movies. The most visually stunning anime I ever saw was the Appleseed movie, but alot of that was done with motion capture.Super Aurora wrote:I'm an anime/manga fan myself(see my avatar), Just wonder why some disney fans hate it.
I know I've not sampled a lot of anime, but the majority of what I have seen leaves me a bit cold. Whereas I do find I can connect with alot of characters in the Disney movies on an emotional level.
Last edited by darth_deetoo on Mon Apr 16, 2007 2:13 pm, edited 1 time in total.
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it's a hard nut to crack as animation covers a very broad range of subjects.
You might include the premise that 3D "animation" was, in the beginning, a virtual creation of stop motion puppetry within a computers' "imagery space ("voxel space" is probably too technical). The first 3D designs, joints and surfaces of the characters and general scene setups mirrored those of George Pal, Ardman Animation and many other stop motion specialists.
Of course, now we have hair, fur, dynamic cloth, and so many other kinds of surfaces and textures created within 3D space that would be very difficult to animate in stop motion.
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Also, I would not say that 3D has buried 2D.
What has happened is the best stories, the best voices, and most of the EFFORT towards making animated films has moved to the 3D realm, because - in part - studios BELIEVE that 3D is the only thing that audiences want to see.
And that happened in part because the STORYTELLING within the 2D universe broke down (Post Disney ALADDIN - few of those movies went over well with audiences due to story, etc.) just as the 3D universe (TOY STORY, with a good story and character acting enhancing the novelity of 3D) was revving up.
But.... A well storied, acted and interesting 2D film can hold its own. Cinderella III is a good example. ENCHANTED's 2D sequence looks like another winner. There will be others.
You might include the premise that 3D "animation" was, in the beginning, a virtual creation of stop motion puppetry within a computers' "imagery space ("voxel space" is probably too technical). The first 3D designs, joints and surfaces of the characters and general scene setups mirrored those of George Pal, Ardman Animation and many other stop motion specialists.
Of course, now we have hair, fur, dynamic cloth, and so many other kinds of surfaces and textures created within 3D space that would be very difficult to animate in stop motion.
-------
Also, I would not say that 3D has buried 2D.
What has happened is the best stories, the best voices, and most of the EFFORT towards making animated films has moved to the 3D realm, because - in part - studios BELIEVE that 3D is the only thing that audiences want to see.
And that happened in part because the STORYTELLING within the 2D universe broke down (Post Disney ALADDIN - few of those movies went over well with audiences due to story, etc.) just as the 3D universe (TOY STORY, with a good story and character acting enhancing the novelity of 3D) was revving up.
But.... A well storied, acted and interesting 2D film can hold its own. Cinderella III is a good example. ENCHANTED's 2D sequence looks like another winner. There will be others.
2D isn't Ded yet!