Farerb wrote: ↑Sun Apr 16, 2023 12:52 am
I understand what you mean, truthfully I even found Spider-Verse's animation a little distracting, I don't think "Twos" work on CGI that well.
I’m not sure I fully understand the statement, but twos work fine in CGI. I prefer to work in threes or even fours, but for some of my faster shots I use twos. Some shots are even done in ones, like there was one in Toy Story 3 done by Victor Navone with Andy done in ones. I do agree with Sotiris though, stylized CGI just destroys all the detail you can do in CGI.
Farerb wrote: ↑Sun Apr 16, 2023 12:52 am
I just don't understand if they want to make a movie in "2D style", why not just make it actually hand drawn?
I think it’s probably because they don’t have enough experienced talent to do a full movie. I mean, it was a bit of a struggle to make Enchanted, and that was more than 15 years ago.
Disney's Divinity wrote: ↑Sun Apr 16, 2023 6:25 am
Because it wasn't even true with those films: hand-drawn animation would've been better with
Tangled (hair always looks better in hand-drawn, sorry, compare Ariel's hair to Rapunzel's and it's not much contest which is more aesthetically pleasing; not to mention the big eyes thing they also copied from Ariel not looking quite as good in 3D)
I think comparing Ariel’s hair to Rapunzel’s hair isn’t very fair. 2D animation was at its height with TLM and
Tangled was the first WDAS movie. Hair rigging, grooming, simulation and shading were just starting out.
Warm Regards wrote: ↑Sun Apr 16, 2023 12:21 pm
I don't think you need to reduce frame rates when doing CG/hand drawn hybrids.
No, you don’t need to reduce frame rates in CGI; I think they just do that to make it look more like hand-drawn.
(How can you possibly mention DreamWorks on a
Disney forum?

)