Sotiris wrote:They aren't, though. While I support using every tool at one's disposal to achieve the best possible result, I find it incredibly contradictory and hypocritical of Disney to proclaim CG as the superior medium, refer to 2D animators as hammy actors, and not even allow them to attend meetings, only to later mine their talents and skills for the supposedly superior medium's benefit. If CG was indeed the superior medium, it wouldn't need 2D animation's help. The sad truth is that the very few 2D animators left at Disney are disrespected, unappreciated, and artistically exploited.
I acknowledged that the 2D artists aren't getting their due credit in the post you responded to, so I definitely agree. And perhaps I was understating it a bit and didn't completely catch on to the criticism you were making in the original post (to be fair it was just a snide remark and only so much could be read into it), because I agree with what you are saying here 100%, and they definitely can't have it both ways. (Well, I guess they
are having it both ways, but what I mean is they
shouldn't.) It is pretty sad that they seemingly feel the need to disrespect the history and legacy of the studio (and 2D artists and the medium in general) to prop up what they are doing and achieving now.
Sotiris wrote:I never understood why using photorealism in animation is considered that important and viewed as an improvement. Why is having hyper-realistic textures and patterns inherently positive? How is depicting every single strand of hair and every blade of grass artistically beneficial? Animation is a representational art form; it's the illusion of life. It's not supposed to nor it needs to be a carbon copy of our material reality. Rich's comment suggests that 2D animation's "approximation" was a mere technical restriction of the past instead of the timeless artistic value that it is.
Well, it is a technical achievement, so I can see why certain artists and animators would be interested in improving photorealism in CGI. And I wouldn't say it isn't positive, per se, and it
could be artistically beneficial, depending on what it is you are trying achieve. But I agree with your argument, and like the other issue mentioned above, it's really unfortunate that there seems to be this need to suggest that there is an inherent inferiority in 2D animation compared to the achievements that they are making in CG animation.
And honestly, I can't and don't believe that every single one of these people that have been quoted throughout the course of this thread really believes that CG animation and the technical achievements made therein makes the medium a "superior" option to 2D. Either they are just trying really hard to convince themselves of this "fact" because they don't really have any other option to work in, or they just lack any sense of tact and thought when they say what they are saying, in their effort to promote and prop up their current work. I mean, a lot of them should be fans just as big as us in regards to this work they are seemingly putting down, shouldn't they?