I agree. I feel like too many people are too quick to denounce CGI as all looking the same. And it's not like you have to turn to super obscure productions to find CGI films that look different from one another.estefan wrote:I actually think we're already seeing CG animated films start to look different from each other. I think as CG animators have succeeded in replicating reality, there's been more experimentation. Just look at The Peanuts Movie and how they decided to go for a look that replicates the drawings. Or Genddy Tartakovsky going for a more rubbery and snappy approach to his characters in Hotel Transylvania (the film was originally going to have a more photorealistic design and animation style, but Tartakovsky only accepted the directing job if he could do something much closer to classic cartoon animation). The upcoming all-animated Smurfs movie also looks like it will be going for a look closer to the original comics rather than continuing the photo-realistic Smurfs of the hybrid features. The Book of Life was also made to look exactly like the concept art in the character designs and sets as Jorge Gutierrez expressed a sentiment similar to what a lot of people here have said, that he's always disappointed when he looks at the "Art of" Books and how different the designs look in the final product.
A good example is looking at DreamWorks's three big releases last year. All look distinct and different from each other, with unique character designs to the point where they don't even look like they came from the same studio.
It's true that both WDAS and Pixar have a house style that makes most of their films looking a bit similar (this largely was true for WDFA during various phases of their hand-drawn years as well), but if you look outside of that, diverse styles are being achieved. Can they be more diverse and more different? Sure. But the examples listed by estefan show that even in mainstream animation, the styles can be quite different. Whereas Pixar often has films that are a little more grounded in realistic physics and movement, films like Cloudy with A Chance of Meatballs and Tartakovsky's Hotel Transylvania have super exaggerated, cartoony movements that evoke the zaniness of Looney Tunes. Then there's also something like The LEGO Movie, which achieves a quirky, stylized form of animation with interesting staccato-like movements, all with LEGO for building blocks, which aren't exactly known for a diverse sense of movement.
If you look outside of the mainstream, you'll see that films like The Painting, Jack and the Cuckoo-Clock Heart, and Haruka and the Magic Mirror have achieved some interesting things with CGI.
And I agree with the point about DreamWorks. In a lot of ways, they are misguided, and it's rare that I think they've made a truly good film. But they do allow for diverse visual styles that don't really get to happen quite as often at WDAS or Pixar.
I agree that these are flimsy excuses as to why these films had to be in CG. They definitely didn't have to be. And that thing about it being the director's choice as to whether they want to work in CG or hand-drawn is a bunch of hooey, that's for sure. But if truly given the choice, I'm sure at least a few of the directors would be open to working in CGI. I mean, these films didn't have to be in CGI, but they don't have to be hand-drawn either. Plus, we can't deny the achievements they made with Rapunzel's hair, or the snow and ice in Frozen. They truly did some nice work in those aspects (though I would hope so given that they supposedly developed new technology to achieve those things.). That's not to say I wouldn't have wanted to see them traditionally animated, as I would have been ecstatic if they went that route. And something like BH6 would have been a great candidate for hand-drawn if they were really given that option.Sotiris wrote:Did Ariel's hair look like a red blob? Did Pocahontas' or Esmeralda's hair look like a black blob? There's no reason why Rapunzel's hair wouldn't look good in 2D animation. I find that an incredibly flimsy excuse perpetuated by Disney to justify making the movie in CG. Disney said that same thing about Frozen and Big Hero 6. That because of the ice and snow, Frozen had to be done in CG. That because of the action-sequences, BH6 had to be done in CG.
But it is what it is, I guess. There are plenty of beautiful hand-drawn films being made between the indies and foreign films, so those are able to keep me happy with traditional animation for now. What I would like to see is Disney apply the Paperman/Feast style to a feature film, because their excuse for not doing that is also flimsy at best.