Indie animators and filmmakers talk about 2D animation.
• Bill Plympton (
Cheatin' feature, Oscar-shortlisted
Footprints)
“Hollywood executives don’t really care about hand-drawn animation, and don’t really care about animation that’s not for kiddies, so there is very little opportunity for me to make the films that I want to make,” Plympton said.[...] He continued, “My hope is that America is ready for something different, because I think people are starting to get tired of the same old thing from Pixar, Dreamworks and Disney. I think viewers are ready to see hand-drawn animation with its own ideas. Why should kids be the only ones who get pleasure out of animation, when it is such a great art form? It offends me that American animation is stereotyped this way, so I’m hoping Cheatin’ will help break down that wall.” [...] Although Plympton argues that “computer animation is made by machines, which to me doesn't feel warm and cuddly,” he is the first to admit that digital technology has forever changed his career, for the better.
Source:
http://www.cartoonbrew.com/award-season ... 07466.html
Q: In the U.S. 2D animation is scarce. For many years now CG has become the norm, but there is still something incredibly special about hand-drawn projects. Why do you prefer this technique in particular?
Bill Plympton: That’s one of the reasons I couldn’t get distribution, of course one was that it wasn’t a kiddy film, and the other was that it wasn’t computer animation. I like the idea of seeing a film that has the artist’s hand in there,a film where you can see his strokes, you can see his working patterns. It's like going to a museum and seeing a Renoir drawing. You want to see their work and you want to see how they put it together. For me to see that in animation is really fresh, it’s really exciting, it’s really original. That’s why I hope people will come see the film, because it’s a very unique film and it has a very special style and look.
Source:
http://blogs.indiewire.com/sydneylevine ... m-20150402
Bill Plympton wrote:A lot of my friends say I'm crazy, I should go into digital animation but quite frankly I don't like the look of computer animation. It's too clean, it's too perfect, it's too nice and neat. I want mistakes, I want raw, I want edgy, I want crazy. I compare my animation like garage band music compared to symphonic orchestra. I'm not a symphonic orchestra; I do low-cost animation.
Source:
http://popculturehound.net/pch-the-movi ... -plympton/
Q: I've always loved your style because you can see every pencil stroke that's in there.
Bill Plympton: Also, you can see all the mistakes and I like mistakes because it makes it more human; it makes it something like you can see in an art museum, a Renoir drawing. These are really reflections of the artists that made the films whereas in a Pixar film, you don't really see the artist's hand at all; it's all machinery that's doing this. So, I think the public is missing something.
You were talking earlier about 3D animation vs 2D animation. I think the public doesn't care what technique is, they just like good stories and interesting characters. The problem is that Pixar has been so successful that the powers that be in Hollywood in general said: "Well, that it. They all want computer animation. Pixar has been successful. That's all they want". It's really too bad because there are some gorgeous 2D films out there.
Source:
http://endcredits.podbean.com/e/episode ... -plympton/
Q: Talk about the pleasures and perils of continuing to do hand-drawn animation.
Bill Plympton: A lot of people in my shows tell me that I should get into computer animation because it’s cheaper, it’s faster, it’s easier when in fact it’s quite the opposite. It’s very expensive; you have to hire a lot of people who know the computer, who know all the programs, riggers and lighters and I don’t know all the names but it’s a whole team of people to do something. And I did it in one film called “Shuteye Hotel” and I thought ‘Well, let’s give it a shot’. So, I did this one building, this one little building digitally, and while it usually takes me 1-2 months to make a short film, this one took 6 months because of that one building and it put me way over budget and also it didn’t look good. It didn’t look like one of my drawings. So, I felt like I wasn’t being true to my self. I love to draw. For me, it’s a passion, it’s a pleasure, it’s a vacation. I can draw from 6 in the morning ‘till 10 at night and feel great. So, that’s why I really don’t want to deal with computer animation.
I like computer animation. I think it’s wonderful that Pixar’s such a success, and DreamWorks, and Disney. It’s great for all animation. However, I like animation that shows the hand of the artist. I think in a lot of computer animation all the lines are perfectly straight, the circles are perfectly circular, the colors are perfect and you don’t see the mistakes, you don’t see the errors. And to me [the mistakes] make animation really compelling. It’s really attractive to see a film and see all the mistakes that are made. And when you see a Bill Plymton film, you’ll see a lot of mistakes. I like to compare it to music. A Disney film is like a symphony orchestra. It’s huge with all these super professional musicians playing music perfectly and I’m the garage band. I’m out of key, I missed the tempo, and there’s lot of mistakes but it’s raw, it’s got energy, it’s got edge, it’s something you haven’t seen before. It’s unique. I like all kinds of different animation. I think it’s great that we can see stop-motion from Tim Burton and claymation from Nick Park and traditionally drawn animation from Japan and the more variety, the better. I think that’s what the audience wants. They want to see something they haven’t seen before.
Source:
https://beta.prx.org/stories/147564
• Allan Holly (Oscar-shortlisted
Coda)
Q: What about the debate about the 'old' 2D vs. 3D computer animation? Do you think it's a matter of the storytelling, and how did you and your collaborators go about to create the enchanting feel of Coda in terms of technique?
Alan Holly: As far as 2D and 3D go, I really just think its a matter of taste. There are probably some stories that are better suited to one or the other, but for the most part I think it that almost any story can be told in just about any medium. My interest has always been mainly in drawn and painted art. I love sculpture too but my heart's always been with the drawn image and colour. Coda was made pretty traditionally. The idea started on paper, sketches on paper, drawn designs, we storyboarded it on paper but from there we moved into the computer and just about all the finished images on screen were created digitally but with a traditional look in mind.
Source:
http://www.zippyframes.com/index.php?op ... mid=100010
• Réka Bucsi (Oscar-shortlisted
Symphony No. 42)
Q: Do you think that 2D computer animation is the best means to convey what you feel in these kinds of animated shorts? How long did it take you? Would you do a 3D computer animated short or a mixed-technique film?
Réka Bucsi: I always thought classical 2D is the technique that is as nice as it gets. For me it is the most beautiful and free form of animation. In the same time I am very much excited to try new techniques, I am not sticking to anything, as that could lead to narrowing down your ideas about narrative and picture as well. I tasted 3D for about 2 weeks in my school years, and I would very much like to learn more about it, as it seems like a nice playground.
Source:
http://www.zippyframes.com/index.php?op ... mid=100010
• Marcus Armitage (Bafta-nominated
My Dad)
Q: What do you think is the future of hand-drawn/handmade animation, since mainstream animation is nowadays entirely CGI?
Marcus Armitage: It’s very hard to say! Mainstream feature animation is CGI, yes, but that is not the case in commercial animation. There is a lot of hand drawn and handmade animation being made for TV and online, and the more CGI gets made, the more different hand drawn becomes. I think it is something that will keep changing over time. We will get bored of watching CGI films, a hand-drawn one will come along and we will all love hand-drawn again. I don’t have any authority on the subject, all I know is there aren’t many hand drawn animators out there, which makes it a much more specialist and in demand skill.
Source:
http://en.animationmagazine.eu/marcus-a ... -identity/
• Ian Lawton (feature documentary
The Dharma Bum - help fund it
here!)
Ian Lawton wrote:I have decided that the epic scope of this story would lend itself perfectly to animation. I am a former animator myself and very much remain in love with the art form. Traditional hand-drawn animation is slowly dying out as computer generated films become more popular, but I feel audiences still engage with the human touch of hand drawn animation. But the choice is not simply because, animation will be ‘cool’, but it’s a great device to help engage the audience with the story.
Source:
http://totallydublin.ie/film/film-featu ... an-lawton/
• Dustin Grella (
Prayers for Peace short,
Love Ain't Enough music video)
Early in his career, Dustin aspired to be a Pixar film animator. “It was the only thing I could comprehend as far as animation went,” Dustin explained. So building on his love of drawing and his early infatuation with computer programming, he learned to do computer-generated animation. He recalls building the animation frames—“Key frame A, Key frame B”—and then hitting the “render” key and going home for the night. When he returned in the morning, his renderings would be done—just like magic. But Dustin longed to understand animation better. He says he wanted to know what was happening during that mysterious overnight process.
So in 2005 he left computer animation behind and became what he calls a hand-drawn animation “purist.” He bought a camera with a timer, a chalkboard and chalk, and he started drawing. Every 60 seconds, he would pause while the camera captured an image of his artwork. Dustin could see his animation progress piece by piece. “I loved what I was getting. It was very organic. Very much an element of the hand. It was beautiful,” he said.
Source:
http://3blmedia.com/News/HP-Living-Prog ... tin-Grella
• Paco Vink & Albert ‘t Hoof (
Triple Trouble feature)
Q: What influenced your decision to use a 2D design that emphasizes the sketchiness of hand-drawn lines.
Paco Vink: We have great affection for traditional craftsmanship. Disney’s Jungle Book has always been one of our favorites thanks to the Xerox machine. You can still see the animator’s hand; it makes the characters come to life. Clean-up can kill a line. And with CGI, you spend much more time (which we didn’t have) trying to make it not look cheap. The closer you get to realism, the more can go wrong.
Albert ‘t Hooft: Our studio’s 2D style that shows the sketchiness of the hand-drawn lines fits the story well. It gives the movie a more nostalgic flavor, which works well with a kids’ tradition like Sinterklaas. Having less clean-up to do also made the producer very happy.
Source:
http://www.cartoonbrew.com/feature-film ... 09009.html
• Theodore Ushev (Gloria Victoria short)
Q: In the last 5 years, you can see animation going back and merging with live-action (collage, photos, cut-out), and this comes in contrast with the studio practice of clean-cut, CGI movies. Is this a trend?
Theodore Ushev: I think it is mostly a reaction to 3D animation, and a nostalgic look to the age with no computers and imperfection. Big blockbusters polish every sentence, background, lighting and they leave nothing to chance. Artistic animation is imperfection that works. Don Hertzfeld's World of Tomorrow is imperfect in every sense: stick figures that barely move, text recorded by non-professional actors, but it still works. What these films bring back is the soul of animation, just like cooking: when you cook at home, it does not smell so good as high-clientele restaurants, but still it is your own food.
Source:
http://zippyframes.com/index.php?option ... mid=100010