BelleGirl wrote:What I don't get is how people keep complaining about the 'disappearing' noses in Pocahontas. First of all, It doesn't bother me in the least (while others don't seen to have problems with eyes like saucers (Tangled), or square fingertops (Atlantis) that do bother me) as I don't really see them dissapear, secondly I assume that the animators strove for realism (thoug idealises in this case)and knew what they were doing, and that it is an 'American Indian' thing that noses seem to fade 'en face'. 
I agree with you on all this. Firstly, that the noses never bothered me in 
Pocahontas (in fact, I rather liked the way they took that route with the design). Also, I agree that the square finger look in 
Atlantis is one of the ugliest things I've seen from Disney (I get that they were going for a "comic book" style, but it didn't work in a lot of places; the only place I think it looked nice was when they finally get to Atlantis--the last 15 minutes or so).
About HoND: yes it's true, Disney's Divinity that Quasimodo doesn't really look as realistic as Esmeralda or Phoebus. But maybe the animator had a dilemma: Quasimode has to look deformed and ugly, but he should not be frightening to look at. So they made him kind of 'ET-like' ugly: ugly and 'cute'at the same time.
Well, I didn't mean that Quasimodo is ugly or deformed, just that his design has a kind of "edge" to it that goes along with the backgrounds (the jaggedness of the cathedral) that the other characters don't. I might be wrong, but just the ends of his fingers, the fingernails, the way his face is designed. It's just all more jagged than anything with Phoebus or Esmeralda.
(And it's true that this difference, if it's there and I'm not imagining things, very well could be intentional--Quasimodo is an 'outsider,' 'deformed,' a part of the cathedral.)
I don't know, maybe I'm wrong, but he just doesn't seem the same as the other characters in his design (and not just because he's a deformed character). Something about his ears, the lump over his eye, and the nose seem to have more of a distinct style to it than Phoebus or Esmeralda (though, looking at pictures right now, Frollo has a look to his cheeks and eyebrows that carries a similarity). 
Goliath wrote:
In [Michael Barrier's] book Hollywood Cartoons he basically criticizes all Disney films from Cinderella on for being *too* realistic. He feels that, by following the live-action reference material that closely, Disney had stopped using the medium of animation for what its purpose was: to show things that couldn't be done any other way. ... I'm not saying I agree with him in disqualifying the films (although he didn't use that word), but I certainly think he has a point when he says that we're often looking at an 'animated live-action film' (my words) where a lot of the fantasy of the earlier films has disappeared in favor of more 'realism'.
Thinking more about it, I definitely do agree with that. I appreciate animation most when it does something that live-action can't. But I'm not sure if I agree that they lost that quality completely in their films. Maybe it mostly just appears in special effects (the magic that's often done in their films--including the craziness of Wonderland), but I think they sometimes did different things, like with Madame Mim (not just that she's a witch, but also that she's an incredibly zany character) or even the Queen of Hearts. And, of course, the anthropomorphized animals (White Rabbit, Rescuers, Robin Hood, etc.) do things a live-action film could never do. Most of these are often able to exaggerate themselves when talking/moving to give more of an 'animated' sensibility to them.
And I wonder how he (Barrier) feels about the modern films. As has become a recurring topic lately, the newer heroines (and some heroes) have larger-than-natural eyes, and in this way they can express more emotion and incur more sympathy. But maybe that's not really what he means exactly.
But I think with a lot of people, there is a kind of amazement at the way reality can be rendered into animation (like with 
Cinderella). Like, "Wow, I can't believe they made it look so 
real!" Also, I think most other films found a more balanced way of combining reality with animated freedom than 
Cinderella. That's really the only one I remember ever having that degree of realism to it. And, still, they managed to do 
that in a successful way by avoiding the stiffness that direct rotoscoping would create.
A film with very low-key, minimal animation (even a 'shoddy' look) can turn out fantastic, and a film with very lush, detailed, rich animation can turn out horrible. It's the way the animation is *used* that counts. 
I agree. That's why I sometimes find it hard to fault their films, because most of them obviously took different routes with their animation. Although there 
are cases where the direction is bad (
Atlantis).
And, about 
Robin Hood, I've known about those re-uses of animation for a while. But it never takes me out of the film really. I mean, I'm not a huge fan of that film and I think the fact that I would often rewind past that "Love" scene might be a reason it didn't bother me very much, but I'm too focused on the story/characters to be distracted by animation copy-and-pastes. Although, I'm not sure if that makes the animation of 
Robin Hood bad, just the work behind it was rather 'lazy' (I only use that word to say that they apparently took shortcuts--not that people didn't do hard work animating it). Not just the scene where old footage is copied, but also certain borrowed designs from 
The Jungle Book.
Disney has a tendency to go overboard with the CGI-effects. You mention some examples in The Princess and the Frog, but that was the one film where I didn't have problems with it. But what about Treasure Planet?
I only brought this up because TP&TF was being complained about--and the 3D thing is the only real complaint I had for that movie (when I watched it). But I have the same complaint about other films. I've mentioned my disappointment in 
Treasure Planet's blending of 3D and 2D before, nearly whenever I'm talking about that movie (though the 2D that's 
there is excellent). I think it's even more incredibly hilarious that most of that film's budget was focused on integrating the 3D well, and yet that's the most horrible integration I've seen from a Disney film thus far.  
 
And, yeah, 
Tarzan also uses a lot of deep canvas (they made a big deal out of that when it was being release; I remember it from those DisneySurfer commercials on the Disney channel--back when I used to watch it), and that 3D/2D mix does bring me out of the movie at spots, too. Which is a shame, because the 2D animation is also excellent there.
So, yeah, TP&TF has been one of the best integrations of 3D/2D they've had. I just feel a sadness at seeing them depart so far from the way things were traditionally made. And maybe, wrongly, a part of me assumes they use 3D because it's cheaper and easier than 2D--and, again, that assumption could be wrong. I don't know, they just don't feel like "traditionally animated" films when the characters are becoming the only things that are "traditionally animated" with backgrounds and objects that are clearly not.
I can't rewatch The Princess and the Frog over and over again, like you, since the dvd hasn't come out here yet, so I'm doing this mainly from memory and a bit from the song "Almost there" which is on YouTube. If you watch the end of that song (when the highly stylized part has ended) you'll see some examples of what I mean when I say the characters move way too stiff. The way Tiana and her mom are sweeping; I have never seen anybody do it like that. Most minor characters in the film (especially the first half) move like that, including Tiana's dad, Charlotte and Big Daddy. It just doesn't flow enough. 
I actually know what you mean (that's the main scene I had in mind when I mentioned Tiana's mom earlier). I just never felt that it was that much of a deal-breaker, and the animation is gorgeous besides. They may move a bit 
too 'real,' but they still move really well to me. Also, I'm not sure if I agree that Charlotte moves like that. She seemed to be the most exaggerated, unbound character in the film.
Flanger Hanger wrote:As for it influencing Mermaid, it could be that there were general concerns over the realism of the water and that audiences would have noticed if it didn't look right. Or maybe it was Roy pushing for better quality work without ever thinking of Bluth? 
I think you could be right about Roy Disney being a more likely influence. I just wonder if where Bluth's films (which turned out better, quality-wise at any rate) might have made them think the only way they could compete was to do the same. 
My 'surprise' is more by the fact that the animation studio seemed to be "on the brink," mostly after the huge failure of 
TBC (that was a special-effects heavy film, wasn't it?), and yet they went ahead and again did aother film that likely took a lot of costly special effects (I'm guessing, at least, considering they've said that 
TLM had the most special effects since 
Fantasia, which I can believe with all the reflections, lighting, and the final battle). And you're right that they could definitely have worried about the setting, too. I remember reading somewhere that (I can't remember 
exactly) animated films have to 
feign  believeability moreso than usual when doing underwater shots, because, unlike the upper world, the water itself is always moving, and the light, scenery and sea-life along with it. And as a result it would be hard to keep the audience believing that the scene is 
really underwater without difficulty. Either way, I'm glad they went to such a depth that they did, especially where the bubbles are concerned.
The Great Mouse Detective's production only lasted one year so maybe the animators learned to manage their time better (along with more money) for Mermaid? They certainly had time to study the water work on Pinocchio, for example, before production started.
Did they study 
Pinocchio? I'm not 
surprised, but I had never heard that (or maybe I forgot it). Whenever I watch 
Pinocchio, I wonder the same thing I recently did when seeing Studio Ghibli's 
Ponyo: what would Walt's 
The Little Mermaid have looked like in comparison? The ocean scene in 
Pinocchio is the only glimpse we really have into what could've been of that.