KINGDOM HEARTS RE:CHAIN OF MEMORIES coming to PS2 Dec 2008

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Ariel'sprince
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Post by Ariel'sprince »

Leonia wrote:
Ariel'sprince wrote: What I mean is that,for exmaple all the cutscene in Halloween Town,Agrabah,Neverland and Atlantica have all new cutscenes while in Wonderland they re-used many cutscenes from the first Kingdom Hearts (Like the cutscenes when they first see Alice in trial and the White Rabbit climbs the stairs are the same cutscenes from the first game).
...Do you really want to know? Re:CoM's only a couple of weeks away from release.

Spoilers for Chain of Memories to follow, FYI, unless you've already read the spoilers at the Kingdom Hearts wikia, read the game script at GameFAQs, or (for everyone else) already played the original CoM.

In Wonderland, Alice is accused of stealing the Queen of Heart's memories and put on trial. To save Alice, Sora claims he was the thief who stole the Queen's memories. This is why it looks like Wonderland's scenes in KH were recycled in Re:CoM.

In Halloweentown, Jack Skellington isn't trying to make a heart for the Heartless. He's actually trying to find a way to rid Halloweentown of the Heartless due to an experiment in Dr. Finkelstein's lab that went wrong.

In Agrabah, Aladdin's three wishes are essentially the same as in KH. AFAIK there's no difference between KH and CoM, other than Aladdin telling everyone he'd rather show Jasmine his true self.

In Neverland, Wendy wants to return to London and this makes Peter Pan angry. Peter says if Wendy were to return to London she'll never see him again, as she'll grow up and eventually forget about him.

In Atlantica, Ursula's kidnapped Flounder and Ariel has to bring King Triton's trident in exchange.

In a sense, Halloweentown, Neverland, and Atlantica could be termed as having "new" cutscenes as they deviated significantly from their storylines in KH, but only because all the worlds that Sora visits are not real, being based on his memories in the first game. CoM/Re:CoM takes place entirely in one location, Castle Oblivion, and the individual storylines in each revisited world revolve one way or another around the theme of memories.
I don't think that you"re getting what I"m saying-I"m saying that insted of making new cutscenes they re-used old ones.
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Post by Leonia »

More spoilers:

The moment Sora stepped into Castle Oblivion, his memories from the first game were erased.
Chain of Memories wrote:Unknown: I should think it's obvious. The moment you set foot in this castle, you forgot every spell and ability you knew...though the forgetting does not end there. In this place, to find is to lose and to lose is to find. That is the way of things in Castle Oblivion.
Jupiter. Kingdom Hearts: Chain of Memories. Square Enix U.S.A., Disney Interactive. Game Boy Advance.
I can't make it any clearer, but simply put, in Castle Oblivion, Sora is reliving his memories of the worlds he visited and the characters he met in the first game in CoM/Re:CoM because he lost his memories, hence the "recycled cutscenes" rather than new cutscenes. Is it a satisfactory answer to what you're looking for?

There's always the alternative explanation -- that Squenix was simply lazy, and by recycling the cutscenes from KH into Re:CoM, they save money on the programming.
I've actually gone back to playing the original CoM to check and double check story details because it seems like I'M NOT DOING A VERY GOOD JOB EXPLAINING THE GAME'S STORY but at this point I honestly do not know whether it's worth continuing the argument without getting banned for revealing too many spoilers.
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Post by yamiiguy »

Leonia wrote:
yamiiguy wrote:Hmm, I'll get it probably, I really hate when they make games into card games though, I would have rather had the game with the normal Kingdom Hearts, Kingdom Hearts 2 gameplay.
Uh...I did mention earlier in the thread that Re:CoM plays exactly like the first Kingdom Hearts, right? And that you control the camera with the right analog stick like Kingdom Hearts 2...right?
I know the controls are the same but it's not the same command menu, it's like cards, where you can flick through Keyblades, Donald/Goofy and Magic..
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Post by Leonia »

Really old news to me, but GameSpot now has a preview of KH:Re:CoM.
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Post by rs_milo_whatever »

okok, I realize this is stupid, but dumber things have been said on UD so here i go :D

for some reason I'm having trouble in the tutorial for Re:Com! I have no idea why. After I grab the Donald card there is a huge block that says the functions for R3 and the control sticks, I can even move around, jump, and roll; but that is it, I've spend about an hour trying to figure out what I'm supposed to do, even my cousin tried it and it wouldn't work. so if anybody had this problem could you please explain? May be nobody had this problem, but may be start a new file and tell me the steps you took. :?

Thanks in advance, I really feel dumb.
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Post by Chernabog_Rocks »

My advice, try gamefaqs.com when in doubt they might have a walkthrough for the tutorial showing what you might be missing :)
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Post by rs_milo_whatever »

Thanks Chernabog_Rocks! Apparantly other people had the same problem. The game has that glitch when you play it on a PS3; why Sony would do this to their few next gen buyers when the new console has been out for months i do not know. But seriously, thank you so much.
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Post by jeremy88 »

Ah, same thing happened to me while first playing on my best friends PS3...I was like "wow, don't tell me my game is screwed up..." Then I thought it might've been a PS3 game kind of glitch...which in fact it is. My best friend and his younger brother both thought it was the game itself, well I guess you could say it is, since it doesn't work properly on the PS3. Works great on the PS2.

While I love KH and all the characters and the locations...I'm finding it hard to enjoy this game as I pay more attention to the cards then I do the actual battle. I'm in Wonderland right now, I'm still seeing if I can get the swing of this card buisness and how to place them in the card deck to make the battle more fun and enjoyable.
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Post by Chernabog_Rocks »

No problem Milo :)

I love Kingdom Hearts myself but I HATE the fact that the new games are being released on various systems. Why can't they just stick to releasing them on PS2, or Wii or a system I have :lol: I don't want to go and buy a system just to play one game on it, it's a waste of money I don't have the privlege of wasting :P

Rants over :)
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Post by rs_milo_whatever »

Ditto. But it's worse when you actually have the system and you can't play them :roll:
The 80 gig PS3 is the most expensive one, you would think they would appreciate your money and check if the game works. Well, I hope they figure out a way for ALL games to work on ALL their multiple capacity consoles by Kingdom Hearts 3.
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Post by Disney's Divinity »

jeremy88 wrote: While I love KH and all the characters and the locations...I'm finding it hard to enjoy this game as I pay more attention to the cards then I do the actual battle. I'm in Wonderland right now, I'm still seeing if I can get the swing of this card buisness and how to place them in the card deck to make the battle more fun and enjoyable.
It takes a while to get used to. When I first got the original CoM game, I never finished it (just read the script online). About a year ago though, I picked it up again and realized how much more I liked it. Playing Re:CoM is a lot easier compared to the GBA version, now that I've finished playing it (the first half of it anyway).

Overall, I like the PS version of this game better than the GBA one. The rooms give off a better world-theme and you have more space to see where your going and the enemies you're facing. The only bad part is the camera is really crappy. I've heard people complain about KH and KH2 having bad cameras, but those two have never bothered me. This one does, because I'm constantly swinging around to keep an eye out for friend cards and end up overhead. Gah. As for the voice actors, none of them really are spot-on to what I imagined, but they all do a decent job.

Either way, I love the storyline to this game. While the Disney levels are ever the more pointless here, they're at least well-scripted and I enjoy them on there own. As for Sora's story, I was, and still am, much more satisfied with this game than KH2.
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Post by jeremy88 »

That's cool, I was hoping that its one of those things you get use to, so I'm glad to hear you confirm that. I kind of put this one on the backburner and just started playing Lego Batman. My younger cousin had the GBA version and he just told me about the storyline way back when. It seems pretty interesting like a nice little tale told between the two other KH games. The Disney worlds are kind of pointess you say? That's sort of a bummer since that's exactly how they were in KH2. They were just like random condensed Disney movie episodes, unlike the first one which had them woven into the main storyline. They are fun to walk around and see all the Disney characters and their living qaurters, even if they're pointless.

Anyways I'm definitely going to get back into this game, I think I'll even restart since I'm so early in the game still. Perhaps a second run through the begining will clear out the card buisness more lol. Thanks Disney's Divinity! Here's hoping for Kingdom Hearts 3 :)
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Post by SmartAleck25 »

Bump.
I know this probably isn't the right thread to post this in, but I can't find any topic specifically about the GBA game, so I'm posting here. I really, really, REALLY enjoy this game. I don't have a PS2, so I can't play any other KH series games (I'm going to Target on Saturday to get 358/2 Days, it's on sale :) ). When reading my post, please keep in mind I'm not finished with the game yet! I'm on the last card in the second world card set (which is for me, Hollow Bastion). The style is very unique, since I've read that the system is entirely different from the original (and its sequel). The cards are a nice thought, but they can be a nuisance, when you're shuffling through in a boss battle like Captain Hook, and you can't find the right cards to make your desired sleight. I also found map cards frustrating, as you needed a 9 for some rooms, and I never seemed to have one at the right times. So, I would go back to other worlds to get the cards, since staying in a world never works for me. Too bad I didn't know that 0s opened anything but 9 doors, or I could've shaved a couple minutes off of my time searching for 8 or 7 cards. :P
Now, about the story. It's a VERY nice follow-up to the original, with great suspense and amazing characters. I read the original's manga, so I do know what's happening. However, where the heck are the rest of Organization XIII's members? I'm guessing my answers will be answered in 358/2 Days. The Disney stories seem like shadows of their real ones though, with just some minor tweaking details.
The characters are great. They're funny, likable, despicable, and very unique. The little emotions expressed during cutscenes are nice. I love it when Donald jumps around angrily. :D Sora is a great protagonist.
I only wish Sora changed as he did in the original. That would've been amazing... The worlds were a little clunky, not really expressing the Disney/Final Fantasy counterpart. Apparently the original's are much more in depth. The bosses were somewhat hard, but so far the only challenges have been Hades, Hook, and Ursula. Ursula probably shouldn't have been as hard as she was, after all, I did her after Neverland! Her Zappy Breath kept killing me, and I ran out of heals. I killed her today, finally. I've heard Maleficent is twice as hard... I wish your Disney sidekicks could go to other worlds with you! Sigh...
Overall, this game is very solid, with some minor faults, but very enjoyable. I definitely recommend it. From what I've read, the PS2 remake is better, right?
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Post by ajmrowland »

I think you'll enjoy Days. It has a similar deck system, but without all the quick using-up. You change things around, add to you weapons, dicctate how many of certain spells and items you have, but never are you required to recharge, nor do you run out of attacks and the command menu is similar to the PS2 titles. You'll also find that Days' Story is so much more individual than COM.
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Post by Disney's Divinity »

SmartAleck25 wrote:Ursula probably shouldn't have been as hard as she was, after all, I did her after Neverland! Her Zappy Breath kept killing me, and I ran out of heals. I killed her today, finally. I've heard Maleficent is twice as hard... I wish your Disney sidekicks could go to other worlds with you! Sigh...
That's strange. I always thought Ursula was kind of easy in the GBA version. :? The only thing that was bothersome was the tentacles. By the time I finally brought them down so I could hit her, they'd come right back up. And the green Mickey cards didn't show up very often in that battle to help either. Still, it's nice to hear my favorite villain's been difficult for some players (she was the one most people complained about in the first game, too). :twisted:

I also thought Maleficent was kind of easy, but it's hard if you don't get a Mickey card I guess (but I'm pretty sure they come in abundance for that battle).
Overall, this game is very solid, with some minor faults, but very enjoyable. I definitely recommend it. From what I've read, the PS2 remake is better, right?
I would say they're about equal. The PS2 version works better in places, has voice-overs, and is a bit easier to beat, but it isn't really that different from the GBA version.

I honestly enjoyed the GBA version because of its use of pixels--that really worked to give the atmosphere a Disney feel to me.
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Post by ajmrowland »

The only real gameplay differences from the GBA version are the addition of a few cards, including KH2 enemies and a Pluto friend card, Duels, and Zexion being a boss in Reverse/Rebirth.
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Post by SmartAleck25 »

Disney's Divinity wrote:That's strange. I always thought Ursula was kind of easy in the GBA version. :? The only thing that was bothersome was the tentacles. By the time I finally brought them down so I could hit her, they'd come right back up. And the green Mickey cards didn't show up very often in that battle to help either. Still, it's nice to hear my favorite villain's been difficult for some players (she was the one most people complained about in the first game, too). :twisted:
Yeah, I've read around the Internet that she's the easiest boss of the second world card set. But for some odd reason, she took longer than Hook. I think it was cause I ran out of cards kinda quickly (I have a lot of Premium Cards), and she kept blasting me with that confounded Zappy Breath Attack. Just when I'm healing from that , she zaps me with lightning! She's very slow though, which makes me more confused as to why I didn't beat her quickly.


ajmrowland wrote:The only real gameplay differences from the GBA version are the addition of a few cards, including KH2 enemies and a Pluto friend card, Duels, and Zexion being a boss in Reverse/Rebirth.
Ooh, a Pluto Card! What does he do?

Some more thoughts on KH:COM-
Some people complain of the 100 Acre Wood World, claiming it's pretty hard itself. I myself honestly didn't think it too difficult. I figured everything out, and finished in around 20 minutes. The only challenge was the jumping around on the stumps to get the Idyll Romp Sleight.
Meanwhile, I don't really understand what's happening when Sora visits other worlds and comes back to the next floor of Castle Oblivion. He's just had a near death experience with some sort of boss, yet he doesn't seem to reflect his journeys there at all (the exception to this being Traverse Town, who's plot is mentioned several times). Does he just forget? The story just jumps back to where you left off before you entered the world. :?
Last edited by SmartAleck25 on Fri Mar 12, 2010 9:34 pm, edited 1 time in total.
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Post by ajmrowland »

100 acre wood=was hard.

And the Pluto Card would only dig up more cards in battle.
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Post by disneyboy20022 »

ajmrowland wrote:100 acre wood=was hard.

And the Pluto Card would only dig up more cards in battle.
I havnt gotten around to playing that level...as my RE:COM PS2 went missing...grrr....however how is 100 Acre Wood hard? lots of bees and heartless heffalumps and/or Nobody woozles? :P
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Post by ajmrowland »

the GBA version of that level is hard, because it's hard to find the characters to start the minigames.
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