PatrickvD wrote:From what I recall, the D23 Magazine interview with the directors was the first glimpse at what the new team had in mind. And they referred to Disneyland architecture as a source of inspiration for the art direction. Technically, they also talked about how they were improving the software used for Bolt to achieve a more hand-painted look than Disney's previous CG films. Since the switch in directors no one has mentioned the moving painting thing again. It was the internet that kept hanging onto it.
Source: http://animationguildblog.blogspot.com/ ... mouse.htmlDuring our studio ramble, we ran into Glen Keane, who related that he was supervising animation with the Rapunzel animation crew (He's also executive producing on the picture.). Glen told us traditional animators are teaming with c.g. animators to bring a more "hand-drawn" sensibility to the c.g. characters in Rapunzel, with more stylization and counter-weight in the animation, melding computer graphics with the rhythms and tempo of traditional Disney animated features. He related how the characters' skin will have a softer look. (There is also the animation dynamics of Rapunzel's seventy feet of hair. Animating that will be fun.)
The way Glen described the process, it's going to make Rapunzel a c.g. feature to put on your "to see" list. The film is now going into serious production, so we'll be able to watch the results of the artists' and technicians' labors in (relatively) short order.
There's also this:
http://jimhillmedia.com/blogs/jim_hill/ ... board.aspx









