Tangled! (The Artist Formerly Known As Rapunzel)

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Marky_198
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Re: Rapunzel

Post by Marky_198 »

Disney Duster wrote: Marky, don't you know that the Rapunzel on that swing was made in CGI? At first to Lasseter it looked like a hand-painting, but then the person who made it rotated it in 3D for him in the computer!

And the Rapunzel in the pictures we've seen look a little like paintings, sure, still a little like CGI, but also a little like paintings.
Are you sure they were talking about this picture?
Because that gives me new hope.
And although you can't see her face really well, it does look like a painting.
The other picture, with the squirrel, doesn't do it for me at all.

And Rumpelstiltskin, there were some interesting quotes in there.

"Neither is it just about making it look like a painting, but combining the strenghts of both CGI and hand-drawn animation. "The Best of Both Worlds"

I don't really understand this. When it comes to characters, these 2 styles have NOTHING to do with eachother. The difference couldn't be bigger.

"We went from flat cartoons to getting the multi-plane effect and now with CG getting full dimension and these really believable characters."

Believability has nothing to do with 2d or 3d. Why call 2d classics flat? Most of the 3d films look flatter to me.

"He's thinking Rapunzel could show off a fusion of hand-drawn figures with computer-animated clothing and hair--'as long as I can make the face."

Well, the clear Rapunzel faces we've seen so far look anything but drawn.

I really think this is impossible to solve unless you actually draw/paint them. All the faces look computer-ish.
But I understand that he wants the faces to be drawn?
I'm absolutely positive that's not what happened in the picture.
So where does this generic CGI character look come in over the "hand drawed" face?
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Post by Disney's Divinity »

Rumpelstiltskin wrote:Either way, my comment was just a respond to your claim that the animators choose to draw their characters realistic enought for the audience to relate to, but nothing further, which I don't agree with.
I still don't even understand on what basis you disagree with me. I didn't say artists weren't motivated to create a look of realism, just that emotion was an artist's first concern. As long as the characters can convey emotion, however realistic the character looks is besides the point.
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Post by DisneyJedi »

I still am confused. I know that the movie's supposed to look like a moving painting, but out of all honesty, after looking carefully at the picture, it still looks more CGI-ish. :?
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Post by veu »

According to http://jimhillmedia.com/blogs/jim_hill/ ... -dawn.aspx

Rapunzel will be in theater in 2011, not in 2010...

I'm very disappointed! I think it's absurd that Disney change the date of this movie continuously...

3 years ago (late 2005 when the movie has been changed from horrible Unbraided version to the classical fairy tale version), Rapunzel was scheduled for 2007, 2 years ago (in 2006) Rapunzel was scheduled for 2009, last year Rapunzel was scheduled for 2010, this year Rapunzel is scheduled for 2011...
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Post by Old Fish Tale »

It can't be!
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Post by akhenaten »

hopefully ill still be a bachelor by then. i dont want my youth tarnished. :oops:
do you still wait for me Dream Giver?
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Post by Jules »

That's Jim Hill's speculation. I don't care what he thinks. Hmph.
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Post by Elladorine »

Well, if it's not finished they can't exactly release it as soon as we'd like. :P It really sounds like the production's been an uphill battle every step of the way.
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Post by ichabod »

Why are people treating Mr Hypothesis like he's a credible source. Jim Hill could type that the sky is blue, and he'd still probably end up being wrong!
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Re: Rapunzel

Post by Disney Duster »

Yukitora, it's funny you say that, because on all Sleeping Beauty bonus features, and when big people in Disney or historians or enthusiasts talk about the pre-renaissance, medieval art it's made to look like, the say how flat it is, and how it didn't have perspective. Maybe perspective isn't the same as depth, but I thought they went hand in hand. I suppose the fact everything in the style is in sharp focus could go along with the CGI or depth feel...but in real life, don't things in the distance appear less clear, actually...? Though I think Eyvind said in real life we can see everything clearly...maybe it's just when things are really far off they're out of focus...???
Marky_198 wrote:
Disney Duster wrote: Marky, don't you know that the Rapunzel on that swing was made in CGI? At first to Lasseter it looked like a hand-painting, but then the person who made it rotated it in 3D for him in the computer!

And the Rapunzel in the pictures we've seen look a little like paintings, sure, still a little like CGI, but also a little like paintings.
Are you sure they were talking about this picture?
Because that gives me new hope.
And although you can't see her face really well, it does look like a painting.
The other picture, with the squirrel, doesn't do it for me at all.
Yes, I am sure that picture with Rapunzel in pink on the swing was made in CGI. Here's the link about it. It seems there is a pink flower petal blurred because it's in motion, blowing in the wind, maybe? That link is from Jim Hill, but I also saw, way back, a different picture of the same scene, from when it was shown at Siggraph, and they rotated the digital scene for everyone who was present!

Also, have you seen that clip of Rapunzel's hair blowing in the wind, from her tower? That was when it had the Unbraided name, but the animation showed very smooth and well-animated hair, more flowing, beautiful, and better than done before in CGI, like hand-drawn.
Marky_198 wrote:"He's thinking Rapunzel could show off a fusion of hand-drawn figures with computer-animated clothing and hair--'as long as I can make the face."

Well, the clear Rapunzel faces we've seen so far look anything but drawn.
None of the pictures we have seen are from him drawing the face (well, that I know of). His desire to possibly draw the face was seperate from what he did for the pictures we've seen so far.

Disney's Divinity, I'm sure Disney could make almost anything emotional and relatable to the audience. Many people are merely moved by the elephant trunk that touches Dumbo during Baby Mine, and some people have said it's like a character on it's own. Then, think of the carpet in Aladdin. Not really getting people sad, but it conveys emotion and people relate to it. So these are examples of things that aren't realistic looking humans with faces, but are meant to get emotion and relate to the audience. So they wouldn't have to make as real looking characters if they didn't want to.

Disney said he wanted his animated films to be as close to live-action as possible...despite the stylization, often fantasy storybook illustrations, but we could chuck that up to making the drawing and animating easier. It's merely ease. Well, not merely, it also looks cool and unique. Sleeping Beauty's backgrounds (not characters) may have been extremely detailed, but it still was easier than painting something photo-real, and it was, oddly, rather flat.

But Walt also saying he wanted Sleeping Beauty filmed almost entirely in live-action, so the characters would be as realistic as possible, and he said they needed to be like flesh and blood, etc.

But the characters really wouldn't have to be that realistic to be emotional and relatable. Disney wanted the characters, and backgrounds, to look realistic for other reasons, perhaps just because it's what he liked, what he preferred. I certainly like my characters being a mix of realistic and stylized. I don't want them to be too much of either...though I might not mind all realism, actually...

The dwarfs in Snow White, while I do think they still look rather real, they look like people I have seen in my life, and we don't see German dwarfs too often, but they are more cartoony than Snow White, the Queen, or the Prince, right? It was their crying that made so many audiences cry when it first came out.

And, uh, for the colors of Snow White, actually the colors may look lush but Disney purposely muted them and made them more earthy than in the cartoons, to make them like real life and live action features. For the 50's films, I think, apparently they may have made films brighter to match the trend in bright Technicolor live-action films. Though I'm not sure I want to believe that one with how bright the current DVDs are. Well, I only heard that from Netty, I think, and that was his educated guess.

OH, Okay I remembered something really good! Okay, they actually tried often to draw Snow White, and everything, by themselves, but yes, they did have to live-action reference (which some people keep confusing for rotoscoping...) some things, including the Silly Song dance. And that isn't meant to be an emotional scene. So it's not for emotion or relatability, but the a realistic look. And yea, what about the strives for realism, like with Bambi, where animals are meant to look more real than ever before (compare them to Snow White's critters!) through the whole film?

And it's really hard to animate and paint really, really, really real looking figures or anything in an animated film, unless you rotoscope it all and take a really long time to paint it, even the characters, and make it detailed and shaded....

As whenever we debate something, I hope you don't think I'm barraging you with all this to make you think what I think! I'm just making sure I give you all the info and reasons and evidence!
Last edited by Disney Duster on Mon Nov 24, 2008 2:19 pm, edited 1 time in total.
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Rumpelstiltskin
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Re: Rapunzel

Post by Rumpelstiltskin »

I think people are little too focused on the whole painted style thing. Maybe it will look like a moving painting (in real 3D if the theatres have the right equipment), but it could just as well be the painterly qualities they are talking about rather than something that looks 100% out of a painting. Just a thought.

Take a look at this image from the article Disney Duster links to:
http://www.animatoons.com.br/wp-content ... d_girl.jpg

Make a copy of it, only consisting of black lines on a white paper. Then color it by hand and call it a frame from a handdrawn movie. 2D fans will be delighted. The difference between them is of course all the tiny details in color and light that is possible in CGI, while there is far fewer details in cel animation. Most who have seen the old classics have probably seen the extra material about how the characters were painted by hand in the old days. A single color covered a person's whole face. Now you can add so much more to it, which means a lot more variation in the industry, so I don't see why some seems to dislike it.
When the frame once again is placed in the film and it continues to run, some more differences will be revealed, but nothing that's for the better or worse, only a reminder that we now have another medium to relate to.
Marky_198 wrote:I don't really understand this. When it comes to characters, these 2 styles have NOTHING to do with eachother. The difference couldn't be bigger.
Sorry, I have tried to explain it to you, and I don't see how further explanations will make you understand what's being referred to. Your reply has very little to do with what you are replying to.
Marky_198 wrote:Believability has nothing to do with 2d or 3d. Why call 2d classics flat? Most of the 3d films look flatter to me.
He is talking about two different things; dimensions and the characters. If excluding real 3D, what's defining how dimensional an animated movie looks, is how the size, shape and different angles of objects, characters and landscapes in both the background and foreground can be shown to the viewer as the perspective changes. This can actually be done with objective testing.
With characters, he is talking about the improvements computer animation has been through the last years.
Marky_198 wrote:Well, the clear Rapunzel faces we've seen so far look anything but drawn.
If you read my post again, you will see that it says "Even before this, it looks as if he was interesting in experimenting with computers,..."

This was back in the early days of the project, before it was official decided to make it 100% computer animated.
When Glen Keane expressed disappointment with Arial, this was also before he and his team improved the whole thing.

If you are still not sure if the image is a computer animated frame, here is another quote:

"Glen Keene, the creator of Ariel, the Beast and Pocohontas is directing this one and doing the art production. He based the style on Fragonard’s “The Swing”.

He showed a still of Rapunzel in an environment that looked straight out of this picture, complete with swing and quirky lighting (minus the perv looking up her skirt.) Cool… Nice still.. very pretty. But THEN HE ROTATED THE CAMERA! A fully 3D environment straight out of this picture.

Then he went on to show a short (3-5 second) test clip of the animation…"

http://www.aintitcool.com/display.cgi?id=20944

And each frame from the scene with the hair from the tower that's waving in the wind could have been showed as an early poster, and most people would have believed it actually was. (I actually have the short clip on my PC).

Disney's Divinity wrote:As long as the characters can convey emotion, however realistic the character looks is besides the point.
Yeah, the animators has to know their skills. But all that comes after the design has been chosen, which has to be appealing to the audience as well. I don't think anyone is interested in totally photorealism, yet they do expect some quality.
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Rapunzel

Post by Disney Duster »

To help Marky a little bit, I could see maybe that with the details that the CGI gives, make the characters look rubber, the details look rubbery, and maybe it's also their movements not being as smooth and fluid and good as in hand-drawn animation. But all those things, Marky, are what Glen Keane is trying to change!
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Re: Rapunzel

Post by Super Aurora »

Disney Duster wrote:Yukitora, it's funny you say that, because on all Sleeping Beauty bonus features, and when big people in Disney or historians or enthusiasts talk about the renaissance art it's made to look like, the say how flat it is, and how it didn't have perspective. Maybe perspective isn't the same as depth, but I thought they went hand in hand. I suppose the fact everything in the style is in sharp focus could go along with the CGI or depth feel...but in real life, don't things in the distance appear less clear, actually...? Though I think Eyvind said in real life we can see everything clearly...maybe it's just when things are really far off they're out of focus...???
Uhhhh, the renaissance art DID have perspective and depth and definitely wasn't flat. You must mean the medieval era.
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Rapunzel

Post by Disney Duster »

Yes, medieval art, thanks for helping me correct that!
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Post by yukitora »

ugh, that was confusing lol.

I only read your post after you edited it, so I was thinking "if he's not arguing against me, then why does it sound like he is? :? "

anyhow, I agree, CGI shouldn't be 100% in focus. In fact, thats probably why everything looks so sterile. I haven't seen BOLT yet, but I know WALL-E made their films look more closer to life why eliminating these various visual oddities, and molded the "camera" to act like our own eyes.

Marky, I have to disagree. People have been able to animate CGI films just as effectively as 2D animation for over 8 years now. I'll use this as an example (excuse the low quality....). I'll admit, it's not perfect (and a little blocky, but so was Snow White and the Seven Dwarfs. It even took Disney awhile to perfect their medium), but it's evidence that CGI can look beautiful. It's just that artists/animators aren't putting enough effort into their work, and it will be Rapunzel that will change this for Disney.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hKCLShJP08A&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hKCLShJP08A&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
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Rapunzel

Post by Disney Duster »

Yea, sorry about that.

But um..a little blocky? Did you see the crying girl, and almost everyone else wasn't even moving.

Snow White is lightyears ahead of that animation. At least more fluid. Snow White moved tons better than that girl, much more lively. The movie was never blocky...!
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Post by singerguy04 »

I'm so confused as to how they can animate a girl to dance so lifelike and yet animate a crying girl like she was in a old video game, haha.

I think it's an allright example but the best examples would have to be the work and improvement over the years with Pixar and even Disney's own work between Chicken Little and Bolt! Aside from that see Kung Fu Panda by Dreamworks. CGI has really come a long way, and really does look a lot more beautiful now.

Overall though, I hate when people get into conversations about which is better (handdrawn or CGI), or which looks better, or which works better, and so on. It really is like comparing apples and oranges, and I feel it just comes down to personal choice. I don't feel like anyone should say anyone else is wrong when comparing artistic views.
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Re: Rapunzel

Post by yukitora »

Disney Duster wrote:Yea, sorry about that.

But um..a little blocky? Did you see the crying girl, and almost everyone else wasn't even moving.

Snow White is lightyears ahead of that animation. At least more fluid. Snow White moved tons better than that girl, much more lively. The movie was never blocky...!
I just... can't agree with you :lol:

The people were moving because they were all staring at Yuna. If you noticed the minor details, you would've seen how delicately it was animated, such as Tidus' hair had swayed in the wind. The thing is... 2D animated could simply not pull off that clip. They can do it differently, but the limitations of 2D animation are just as great as the limitations of 3D animation.

Anyhow, the difference between how well animated Aurora and Cinderella are compared to Snow White is shocking. I'm kinda offended that you think that FF clip is poorer quality that Snow White! :wink:
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Post by Marky_198 »

yukitora wrote: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hKCLShJP08A&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hKCLShJP08A&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
I'm sorry, but this clip looks afwul.
It really looks like a generic old computer game with static movements.
It actually looks like the Barbie Rapunzel film.
This clip is absolutely unacceptable in terms of animation quality.

I dind't even see someone crying in this clip. Is it the girl that puts her hand to her mouth? Because the face doesn't move at all. Do any of the faces actually move? Why do the characters have NO emotions? I've never seen anything as flat and dead and as this clip.

It doesn't even come close to the quality of Snowwhite.

I know we can't really compare 2d to 3d, but if the overall quality of the 2d animated films is 9,5 on a scale from 1 to 10, the quality of 3d films is still on 1 on a scale from 1 to 10. And they are desperately trying to make that a 3 or 4 with Rapunzel, and that's good, and it might actually be a 4. But this will take years to evolve.
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Post by yukitora »

I don't know why I bother...
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