Maybe I was a bit unclear, but you are taking my example too literally. I was referring to an imaginary club of die hard black and white fans. Because they hate colors, it doesn't matter how lush and beautyful they are.
If everybody agress that colors are for the better, I don't know, for all we know, maybe there really are somebody who don't like it. At least one should expect there were some of them in the early days. And it is a fact that filming certain tones, shadows and contrasts works better without colors. Althought that's another topic.
If we are talking about different opinions, it is not possible to say which one is better than the other. Either way, CGI and handdrawn animation are two different kind of mediums. To some degree, it's like asking if comedies are better than action, or vice versa.
The only way to improve the still young CGI medium, is to gain experience by making movies. Should Disney really listen to all those who says they shouldn't do this kind of animation at all? Or that some genres, like fairytales, should not be touched? Those who are trying to make everybody satisfied, ends up doing nothing at all, because there will always be someone who dislikes it, no matter what.
Marky_198 wrote:Look at films like Aladdin and the Lion king, do you see a big difference in style there between the characters and the backgrounds? I think it compliments eachother perfectly.
There is no reason why it shouldn't be this way. It's nothing more than we can expect from Disney. Nobody claims it is impossible to fit the animation to the backgrounds. But CGI has the potential to make a type of both backgrounds and characters which would not have been possible to do by hand. It can be done well in both the old medium and the new one, which I think makes the whole thing irrelevant.
Marky_198 wrote:No matter how realistic they try to make the faces or movements look, it still looks computer-ish.
I agree that this system is perfect for backgrounds, cameraviews, water, sky, etc. But NOT for the characters.
As I already have said, I suspect you hate CGI not because of the quality, or lack of it, but because it is CGI. Again we are talking about opinions and personal flavors. Those who hate meat will hate a juicy T-bone steak even if it is prepared by the best chef in the world.
And again, it has never been a goal to make Rapunzel, Bolt or Chicken Little look as realistic as possible. These movies are supposed to look cartoony, but cartoony in a 3D way.
Marky_198 wrote:And there was this idea of drawing the characters, scanning them, make them 2d and add something to make them more 3d and match the backgrounds. A new technology. And I'm open to that.
What you're referring to what has been done for years now, even if they use tablets instead of scanning the characters. As in Chicken Little, a movie where Disney actually brought CGI another step forward.
With Bolt and Glago's Guest, a couple of more leaps have been made, and there is still a lot of remaining steps ahead in the years to come, which makes it exiting to see what Disney and other studios will show us in the future. Even handdrawn animation has still not come to an evolutionary stop after all these years, so it is not surprising that the far younger computer animation is still in full development, and won't slow down for some time yet.
As Chuck Williams says about Glago's Guest; "There's human animation and a step toward what they're doing on Rapunzel, but also the hair and cloth were a challenge beyond what has ever been done before at Disney. Shapes are stylized and pushed, and the proportions are exaggerated, but the environments and detail are photoreal."
Keane first experimented with the 3D version of Ariel (after the ballerina) as a preparation for Rapunzel:
"Mr. Keane's team also tackled a project closer to his heart: a computer-animated version of Ariel that would be seen in a Disney theme-park show called "Mickey's Philharmagic". In an early version, Mr. Keane noticed that his famous mermaid didn't seem like herself. "There was a deadness in her eyes, a dull quality," he says. The shoulders seemed stiff. She also wasn't hitting what old-time Disney artists call "the golden poses," the few memorable images that sell each character to the audience. Fixing the piece required combining the experienced eye of a traditional animator with the computer chops of someone from the new school. Mr. Keane drew by hand what he wanted and superimposed it over the computer-animated image. At one point, his team worked for nearly a week trying to light up Ariel's smile by pushing her cheeks up and creating little creases around her eyes. "The Ariel project was a testing ground for forcing a CG figure into a hand-drawn look," Mr. Keane says. "We made the computer bend its knee to the artist, rather than the artist bend its knee to the computer." "He put together a presentation called "The Best of Both Worlds," which listed the strengths and weaknesses of each genre, and called a meeting to discuss it. "Immediately, you could feel the polarization of the two groups," Mr. Keane says." "To clear the air, Mr. Keane convened a retreat of about 25 artists at the Huntington Library in San Marino, Calif. The discussion focused on redesigning Disney's production process to enhance collaboration. Disney had already been tweaking standard computer-animation software to make it more intuitive for newcomers. At the retreat, the artists got a look at an even simpler tool the company has been developing, which would allow artists to control the movements of their computer characters by drawing on a screen with a pencil-like stylus, rather than using a mouse." "Mr. Keane and other artists often didn't like what they saw on screen in computer animation. While they admired the storytelling and characters in the computer-generated movies made by Pixar and others, many of them saw the art itself as crude, especially in its attempts to capture the complexity of a human form. "If you look at Fiona in `Shrek,"' Mr. Keane says, "her shoulders never seem to move." He decided that embracing computer animation would mean "I would have to go backwards from what I do by hand."
When you say she looks like a doll, it's sounds like it is your assosiciations who are talking. If you have seen the Barbie version, maybe it is hard for you not to have this on your mind when you see the Disney version. But, it is actually impossible to make an animated Rapunzel movie which is so unique that there is absolutely no resemblance with the previous attempts to make a movie adaptation of the story if you are supposed to stay more or less lojal to the main plot and the main characters. Ariel and Belle would look just as much as dolls if they were made as computer animated characters, and I'm sure there would be few complaints about Rapunzel if she was drawn by hand only but otherwise had exactly the same design. So once again are we talking about personal relations to the medium.
Once people said; "it is amazing what they are able to do with computers". Now they often say; "it is amazing what they were able to do without computers". I'm interested in keeping as much as possible of the old techniques as well, but there is always those who will to exaggerate, and hopes to recreate the past by fighting the new ones. The old stuff is not gone, it still has its own niche as long as there is someone to keep it alive.
The famous ballroom scene in Beauty and the Beast was made in the early days if we are talking about the digital revolution in feature animation. I'm sure that if computer graphics and internet discussion boards had been just as old and familiar as they are today, when the internet is used to gather information and talk about upcoming movies, you can bet there would be complaints about "cheating" and such (which is the reason why Tron didn't get an Oscar, by the way, as you are probably aware of). As it is today, the computer created backgrounds are accepted because the process was little known among the moviegoers then, and because many watched the movie as children and because of that, it is an important part of their childhood. Just as I'm sure Rapunzel will be a part of the newer generation's childhood.
Disney's Divinity wrote:In my personal opinion, characters don't look great in 3D films unless they're extremely stylized. Trying to imitate real life is one of the medium's major problems.
We are not talking about The Polar Express or Beowulf here. This is not an attemot to imitate real life, but using the basic principles of animation developed by Disney's nine old men in CGI, as they used it in traditional animation. And with the new tools, new doors have been opened.
It is actually handdawn animation who can allow itself to be very stylized. Computer animated characters has to look a bit more realistic. Of course, it is not impossible to make them very stylized, but the medium suits full animation better than limited animation.
Limited animation became an alternative for full animation because it allowed larger artistic freedom, and many artists took advantage of this (UPA Animation). Gerald McBoing-Boing and The Flintstones in their original design and animation, fits the flat 2D animation far better then 3D.
Examples on characters who doesn't look too realistic in Disney's features are Jafar, Hercules or Lilo, the pigs in Home on the Range or the horses in Mulan. They are all more or less stylized, and wouldn't work so well in 3D. The more realistic style used on characters in movies like Treasure Planet, Pocahontas or The Little Mermaid, would be transferred to the other medium much better.
Remember how the car in Mickey's Trailer moved on the bumpy road? It wouldn't be possible in CGI, the car would look like it was made of rubber. Other exaples are the way Donald's and other birds' beaks move while talking. The animators can allow them to be much softer and more flexible in old cartoons than in computer shorts and features. This was a challenge during the production of Chicken Little.
Handdrawn animation still has a lot of advantages compered to computer animation, they can explore more stylized designs and styles studios like Pixar and DreamWorks Animation can't, and base whole worlds on this. Just as computer animation has a lot of advantages compared to its older sibling, for instance more depth, details and complexity. Neither of them will go away, and I don't see why they can't coexist peacefully side by side.
As Andreas Deja says about the production about The Princess and the Frog; "I always thought that maybe we should distinguish ourselves to go back to what 2D is good at, which is focusing on what the line can do rather than volume, which is a CG kind of thing. So we are doing less extravagant Treasure Planet kind of treatments. You have to create a world but we're doing it more simply."
In other words, 2D movies should do what 2D does best, and 3D should do what 3D does best. The way I see it, two animation types (if excluding stop motion) are better than just one. Both of them can explore styles and ideas the other one can't. This makes Disney richer, not poorer.
Disney's Divinity wrote:2D animation only intends to imitate reality in so far that you can relate to the characters, not to say, "Wow! That looks so real!" That's just not the point at all.
No offence, but this sounds more like an opinion than a fact. Walt Disney himself would not have agreed, for him it was a goal to make the animation as lush, realistic and beautiful as possible.
Disney's Divinity wrote:I also agree that the backgrounds of 3D films are usually gorgeous, but the major problem is with the characters and how difficult it is to capture emotion with them.
Chris Sanders has another opinion:
In terms of inspiration, Shrek and Ice Age were revelations in terms of the subtlety of emotion that they transmitted.
“The way they lingered on Shrek’s face and not have him say or do anything made me want to stand up and cheer because you can’t do that in a traditionally-animated film. Or watching that little sloth in Ice Age struggling to get comfortable on that rock — slipping and sliding. At that moment, I knew that everything had changed. I realized that I have to change the way I write. I’ve indulged myself in scenes with protracted interaction, emotional interaction. We have the broad stuff too, but I’ve never felt so safe before in having a very subtle scene transpire between two characters sitting across the table from each other.”
http://mag.awn.com/index.php?ltype=Colu ... 684&page=5
If someone still think CGI characters looks stiff; this improves for each new movie, and I would guess that in a few years, it will be a complaint of the past, at least in big budget features, if the animation is done properly and people are 100% honest to themselves:
"Glen, I'm not asking you to go make a movie with humans that look like 'Final Fantasy,' " referring to the stiff figures in the 2001 computer-animated dud. "I'm asking that you - and I know it doesn't exist out there - I'm asking you to go create it. You have to create something new."
"I loved 'Shrek,' " Mr. Keane responded. But the characters, particularly Princess Fiona, looked plastic to him. "Every frame of that film was a bad drawing to me, personally," he said."
http://www.nytimes.com/2005/09/18/busin ... yt&emc=rss
I sometimes get the feeling that the many complaints about computer animation is like a mirror version of The Emperor's New Clothes. Even if he is actually dressed in rich and colorful clothes, some crowds are yelling that all he is wearing is some ugly underwear. I'm not referring to any specific person, it's just a general feeling I have.
P.S. Found some more info where it seems like Keane has been involved with the project since 2002:
http://members.lycos.co.uk/pixararchive ... /index.php
And there was also a plan to include a bassett hound in the movie:
"What began as a Shrek-like spoof on fairy tales, followed by a supposed turn into a tale about a squirrel and a bassett hound, the plot for Disney's Rapunzel Unbraided has supposedly been revamped once more."
http://www.animated-news.com/archives/00003513.html