Tangled! (The Artist Formerly Known As Rapunzel)
I don't see the design changing. keep in mind that's just a (digital) painting. the 3d modeled version of her looks a bit different (just basing this off of the early test footage from the unbraided incarnation). and dispite the fact that the early version was supposed to be more of a parody, the small bit of leaked animation didnt come off that way at all. it had classic written all over it.
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Oh my gosh ! Well spotted !supertalies wrote:You know, I was looking at the picture of Glen Keane and if you look close enough, you will see a picture of Michelle Pfeiffer behind him.
You think she's cast for the movie? The witch maybe?
Or Rapunzel herself!
She could be the witch in the story ? After all, she did just play one in 'Stardist' .. ..
Or are they using her face for an inspiration for Rapunzel ?
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Disney's Rapunzel
I agree that the original look of this film, the old picture of Rapunzel with green eyes, everything, still looked like a classic fairy tale despite the "Unbraided".
http://jimhillmedia.com/blogs/jim_hill/ ... 9/656.aspx
EDIT: And more!:
That sounds like it could be done, since Treasure Planet was like that. But anyway, I think you are mixing it up with how Glen Keane said he wanted to instill 2D principles and techniques, 2D's fluidity and hand-drawn abilities, into 3D. I think Glen did a pencil test animation of a ballerina that was made into 3D animation. He wanted the computer to bend to the hand of the animator. Basically a lot of stuff about making CGI more like traditional animation, and possibly the two will be combined, maybe like that 2D animation being turned into 3D animation.Marky_198 wrote:Maybe this is a very stupid question, but I've read somewhere that Rapunzel would be a 2d hand drawn character in a 3d animated world.
But the concept clips of the main character are in 3d.
What's up with that?
You may like this link:Glen decided to create a test for Disney Feature Animation's CG team. He would first traditionally draw a female ballerina going through a brief dance routine. Then Keane would work with WDFA computer animation technicians to see if it was possible to replicate that figure's movements in CG.
"I was looking to see if they could copy the fluid movement of a human ballerina. And they actually did that," Glen said. "Once I saw that test, I knew that producing 'Rapunzel' the way that I originally envisioned the picture was now possible in CG."
http://jimhillmedia.com/blogs/jim_hill/ ... 9/656.aspx
EDIT: And more!:
http://www.siggraph.org/programs/archiv ... -animationWhen Keane was first introduced to CG he was skeptical. He didn’t believe that CG could capture the same organic fluidity that he coveted in his hand drawn animations. He decided to conduct a test. He animated by hand 5 seconds of a ballerina gracefully spinning across the dance floor. He played this clip for the audience.
He said he took his ballerina to the CG people and asked what they could do. In the next clip he played a 3D version that wowed the audience. But once you create something in 3D there is nothing keeping you from changing your camera’s viewpoint on the animation and the third clip of the ballerina is what took the audience’s breath away. The same ballerina with the same fluid motion danced across the floor as the camera spun around her ending above as she tilted her face skyward for the finale. We were all ready to drop pencils forever and embrace the wonders of computer graphics.

Thank you, Disney Duster!
This has been very helpful. It sounds like an interesting approach.
I wonder what the final result will look like.
The picture of the prince looked great, almost like traditional animation.
While the picture of Rapunzel looks like the standard, typical cgi 3d animation which I don't like.
If the prince's picture's approach was making a drawing and turn it into cgi 3d (what he talked about), I hope they're going to do that with her too.
This has been very helpful. It sounds like an interesting approach.
I wonder what the final result will look like.
The picture of the prince looked great, almost like traditional animation.
While the picture of Rapunzel looks like the standard, typical cgi 3d animation which I don't like.
If the prince's picture's approach was making a drawing and turn it into cgi 3d (what he talked about), I hope they're going to do that with her too.
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What I find very interesting with the article on Ain't it cool News is the following quote about the technology used to make the impression of a painting:
"He also said they’ve created technology to bring “Rembrandt, Michaelangelo, DaVinci back to work, alive and making storyboards for them… at least that’s how it looks."
This has a huge significance for the way animation is done. In the old days there was a limited choice, but now every style desirable is becoming possible. Not just old masters, but also the paintings from Carl Barks, Eyvind Earle or Maurice Noble could serve as inspiration. It could never have been done before (even if Eyving Earle painted the backgrounds in Sleeping Beauty, today a complex world from his paintings can be made in 3D).
Which another quote from the article mentions:
"Keane told us a story about talking with Joe Grant who goes all the way back to Snow White and the Seven Dwarfs with Disney. The man is 96 years old and Keane was talking to him about Rapunzel and he said they were trying to make that back in the golden age of Disney, but it was a nut they couldn’t crack. They set it aside and were just “waiting for the right day.”
Or what about the old animation masters like the Nine Old Men or Bill Tytla? Three dimensional CGI sequenses based on scenes such as the evil queen in Snow White in her alchemy laboratory or The Sorcerer's Apprentice in Fantasia would give the feeling of good old days. Making a present movie in style and colors similar to what could have been done in Disney's golden age if Walt had had the required ressources available back then should now be possible.
Imagine that it isn't that long ago that all animation from Disney and other studios was made with analoge tools only. I think the last one from Disney was The Fox and the Hound. Now it would have been impossible without digital tools, no matter what kind of animation we are talking about.
And I really hope Disney will release more concept art, at least what has already been shown in public to a few chosen ones:
"They didn’t show any footage, but we did see some of this art. If I had to guess just based on the art, I’d say they were going for a traditional animation angle here, but the directors announced it’ll be Disney’s first computer animated fairy tale.
The art was very beautiful, reminiscent of Sleeping Beauty. Lush foliage, tall castle towers. There was different art with Rapunzel hanging her hair out of the tower, her prince climbing her hair, her walking along medieval streets, hair dragging along behind her, etc. The color palate was very Sleeping Beauty, the art very much in that painterly style. I hope the project ends up keeping that style (according to the directors, the final version will be in a world inspired by those master painters)."
"Maybe this is a very stupid question, but I've read somewhere that Rapunzel would be a 2d hand drawn character in a 3d animated world.
But the concept clips of the main character are in 3d."
Thats a claim based on a very common misunderstanding about the movie. From Wikipedia:
"Because director Glen Keane wanted this to be an animated movie that looked and felt like a traditional hand-drawn Disney Classic in 3D, he first had a seminar called "The Best of Both Worlds", where he, with 50 Disney animators (CGI artists and traditional artists), focused on the pluses and minuses of each style."
When people hear about the "best of both worlds" part, with elements from both traditional animation and CGI, some assume it will be a mix of so-called 2D and 3D. As it has already been explained, that's not the case.
Another quote from Wikipedia:
"Because of the advancements in computer technology many of the basic principles of animation used in traditional animated movies that has been absent in CGI films due to technical limitations, is now becoming possible also in this field of animation, where they will be used together with the potential offered by CGI."
Again, some assume this means that studios can now combine traditional animation with CGI (which has been possible for a long time already, as seen in the clocktower scene in The Great Mouse Detective or the ballroom scene in Beauty and the Beast).
By the way, Glen Keane sure has spent some years on this project now.
"He also said they’ve created technology to bring “Rembrandt, Michaelangelo, DaVinci back to work, alive and making storyboards for them… at least that’s how it looks."
This has a huge significance for the way animation is done. In the old days there was a limited choice, but now every style desirable is becoming possible. Not just old masters, but also the paintings from Carl Barks, Eyvind Earle or Maurice Noble could serve as inspiration. It could never have been done before (even if Eyving Earle painted the backgrounds in Sleeping Beauty, today a complex world from his paintings can be made in 3D).
Which another quote from the article mentions:
"Keane told us a story about talking with Joe Grant who goes all the way back to Snow White and the Seven Dwarfs with Disney. The man is 96 years old and Keane was talking to him about Rapunzel and he said they were trying to make that back in the golden age of Disney, but it was a nut they couldn’t crack. They set it aside and were just “waiting for the right day.”
Or what about the old animation masters like the Nine Old Men or Bill Tytla? Three dimensional CGI sequenses based on scenes such as the evil queen in Snow White in her alchemy laboratory or The Sorcerer's Apprentice in Fantasia would give the feeling of good old days. Making a present movie in style and colors similar to what could have been done in Disney's golden age if Walt had had the required ressources available back then should now be possible.
Imagine that it isn't that long ago that all animation from Disney and other studios was made with analoge tools only. I think the last one from Disney was The Fox and the Hound. Now it would have been impossible without digital tools, no matter what kind of animation we are talking about.
And I really hope Disney will release more concept art, at least what has already been shown in public to a few chosen ones:
"They didn’t show any footage, but we did see some of this art. If I had to guess just based on the art, I’d say they were going for a traditional animation angle here, but the directors announced it’ll be Disney’s first computer animated fairy tale.
The art was very beautiful, reminiscent of Sleeping Beauty. Lush foliage, tall castle towers. There was different art with Rapunzel hanging her hair out of the tower, her prince climbing her hair, her walking along medieval streets, hair dragging along behind her, etc. The color palate was very Sleeping Beauty, the art very much in that painterly style. I hope the project ends up keeping that style (according to the directors, the final version will be in a world inspired by those master painters)."
"Maybe this is a very stupid question, but I've read somewhere that Rapunzel would be a 2d hand drawn character in a 3d animated world.
But the concept clips of the main character are in 3d."
Thats a claim based on a very common misunderstanding about the movie. From Wikipedia:
"Because director Glen Keane wanted this to be an animated movie that looked and felt like a traditional hand-drawn Disney Classic in 3D, he first had a seminar called "The Best of Both Worlds", where he, with 50 Disney animators (CGI artists and traditional artists), focused on the pluses and minuses of each style."
When people hear about the "best of both worlds" part, with elements from both traditional animation and CGI, some assume it will be a mix of so-called 2D and 3D. As it has already been explained, that's not the case.
Another quote from Wikipedia:
"Because of the advancements in computer technology many of the basic principles of animation used in traditional animated movies that has been absent in CGI films due to technical limitations, is now becoming possible also in this field of animation, where they will be used together with the potential offered by CGI."
Again, some assume this means that studios can now combine traditional animation with CGI (which has been possible for a long time already, as seen in the clocktower scene in The Great Mouse Detective or the ballroom scene in Beauty and the Beast).
By the way, Glen Keane sure has spent some years on this project now.
Last edited by Rumpelstiltskin on Wed Apr 16, 2008 5:11 am, edited 1 time in total.
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They keep sayin the art is very beautiful like sleeping beauty lets just hope it dose not end like sleeping beauty cuz sleeping beauty did not end well when it first came out i know there working hard and all i just hope there not just working hard just on the background and such just 2 make it beautiful it also needs a beautiful story lets just hope Rapunzel will be the lead role unlike sleeping beauty who did not who the 3 fairys felt more the leads then she did
i hope that made sense!! >_<
i hope that made sense!! >_<


