Still, you gotta admit that it takes more than just pointing and clicking to make a character move around in a way to make it feel like it's a living, breathing, thinking personality. You have to know how to act and project that onto your character somehow in the way you program it to move. Some works have been more successful in that department than others.JRawkSteady wrote:Although it takes a lot of talent to create a CGI, once teh characters and backgrounds are created, it's just point and click from there...believe me, I know. I use it every day.
For example, how do you make the performance sincere, how do you give them spirit? By being an artist and knowing how to animate well. Anyone could point and click, but it's a very refined skill to know what poses would work best and what to tweak and such. Once again, I find a direct comparison between CGI and stop-motion. Anyone could make stuff move around in front of a camera one frame at a time, but it takes a special gift to turn it into a performance.
And what Lars Vermundsberget said about the industry in the early days is very true.
Once Walt told the story that when he was on one of his train rides to California, a fellow traveler tried to make some small talk with him by asking him what he did for a living. Walt replied that he was in the film business. His fellow traveler seemed impressed until Walt revealed that he made animated cartoons. Walt said that the gentlemen looked at him as if he was a sweeper of latrines! He said he carried that conversation in his mind for a long time and used it as an incentive to gain respect for the fledgling animation industry.
Still, I feel the industry doesn't get the respect it deserves.


