But like everybody has said, the argument is silly. The beauty of animation lies in that it can bring ANYTHING to life and give it emotion, feelings, and a soul (CONTROVERSIAL STATEMENT WARNING!). It is all an illusion, sure, but an illusion that calls to us in such a way that not even the greatest work of fiction can do.
We know to an extend that animals do feel a level of basic emotions, like pain, hunger, sadness, happiness and such. But they are just that, basic. However, in animation, you can further expand on that, giving them the ability to talk, react to what is going on around them in greater detail and developing a character in the most convincing way possible.
Same with cars and houses. Suzie the Little Blue Coupe (I think that's the name) was able to give A LOT of character to a car. Hell if you go back even further, early animation was about giving life to ANYTHING. Even the sun and the moon were given cartoony life in a very odd yet endearing way. Again that's the beauty of animation. So if animation was able to convince us that animals can fall in love beyond just their basic sexual desires and that cars can learn that in life there is more to it than just being the best, why can't it convince us that a video game character can have an existential crisis in his own digital universe?
Oh golly there was a name for that, geez... I know Uncle Walt said something about trying to take the IMPOSSIBLE and making it POSSIBLE... Oh golly gee, I can't find that argument... Oh wait here it is
<iframe width="560" height="315" src="http://www.youtube.com/embed/39z1MrlPYxE" frameborder="0"></iframe>















