Hand-Drawn Animation Dead at Disney

All topics relating to Disney-branded content.
TsWade2
Anniversary Edition
Posts: 1812
Joined: Fri Jul 29, 2011 6:07 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by TsWade2 »

Kyle wrote:Not Disney but there's a hand drawn Cloudy with a chance of meatballs series in the works. Could be fun.

http://www.cartoonbrew.com/tv/tradition ... 04361.html
Wow! That's wonderful! I haven't seen the movie of it yet, but that sounds exciting. :)
User avatar
Sotiris
Ultimate Collector's Edition
Posts: 21069
Joined: Sat Sep 23, 2006 3:06 am
Gender: Male
Location: Fantasyland

Re: Hand-Drawn Animation Dead at Disney?

Post by Sotiris »

Tomm Moore, the director of Secret of Kells and this year's Song of the Sea explains why he prefers 2D animation for his projects, the advantages of 2D animation, the future of the medium in the industry and more!

Perhaps that’s why it’s not surprising that Moore is loyal to 2D animation and says he doesn’t see himself helming a CG-animated feature any time soon. “As I get older, sometimes I wonder if I will ever get into CG animation,” he says. “I love to draw on paper — that’s always been very important to me. Another great thing about 2D animation is that it’s timeless. You can watch Totoro and Ponyo, and you won’t know that they were made 20 years apart. You don’t see the big changes that you see in CG animation. When you look at Toy Story and Toy Story 3, there’s a big difference and you can definitely notice that evolution.”
Source: http://www.animationmagazine.net/featur ... xcellence/

Moore spoke with particular enthusiasm about hand-drawn animation, which major studios like Disney, Pixar and DreamWorks have mostly abandoned in favor of a computer animated, 3D approach. In developing the visual style of Song with his team, including art director Adrian Merigeau, Moore put a lot of thought into how to "make a virtue of the fact that we're doing 2D animation, and not pretend we're doing 3D." [...] Though an adherent of hand-drawn art for his own projects, Moore still admires and respects what mainstream animation studios are doing today. [...] "The normal way to make animation now, at least for [major studios], is CG and 3D. And I think that's OK. It's an evolution of the general aesthetic that was here in America, in particular, for a long time." [...] Where that leaves traditional animation, then, is on the doorstep for a potential rebirth. "It's hanging on by its fingernails in some ways, but in another sense it's also finding a new voice. The analogy I always make about 2D animation, what I think it needs to keep doing, is be like painters after invention of photography, [who] turned to impressionism and expressionism and cubism. All these amazing forms of painting happened because people went, 'Well, what can painting do that photography can't? Painting doesn't have to be photorealistic anymore.'" [...] Moore recalls a realization made by hand-drawn animation pioneer Richard Williams--that "animation hadn't done Rembrandt yet, but it could. He wasn't limited to film in terms of what animation could do. He was thinking about the whole history of visual arts. And that's the potential hand-drawn animation hasn't even touched yet."
Source: http://www.filmjournal.com/filmjournal/ ... 9367546838

Q: With the advent of 3D animation, is it difficult to find the right people to work on more detailed-oriented 2D films?

Tomm Moore: There is a little team, like in stop-motion. It’s a little team of people that we’ve put together who had worked on “The Secret of Kells,” and some new people. I think it’s about finding people who are really passionate about 2-D animation and want to work at a different level on it. We are lucky in Europe, there seems to be a lot of 2D animation happening. There is still expertise and different studios are still making it.

Q: What do you love about 2D animation that 3D can’t provide? What would you say makes the medium particularly special?

Tomm Moore: I think there is a language to drawing that’s special, just like with Ghibli’s latest, “The Tale of the Princess Kaguya.” Even if you try to fake the look of a drawing by doing something like “Paperman”, is not quiet the same as feeling that somebody really drew it. Also, I think that if you watch a movie like “My Neighbor Totoro” and then you watch “Ponyo,” you wouldn’t know that they’ve been made 20 years apart. But if you watch the original “Toy Story” and then “Toy Story 3,” you can really see a big difference, you can see a big change in technology. 2-D has a certain timelessness.

[...] I think hand-drawn animation can be something really special. If the character design is quite simple it has the ability to allow people to easily relate to the characters in a special manner. A cartoon character isn’t a specific person. It isn’t Tom Cruise or George Clooney playing the part, it’s a character that could be you. It’s easier for you to get drawn into it in a special way.

Q: Would you ever work on a 3D animated film?

Tomm Moore: I wouldn’t say no, but I’d have to find a way to adapt to it and I don’t think I’d be interested in doing something like Pixar’s shiny, perfect surfaces in 3D. To be honest with you, they do it so well and they spend so much money on it, that unless you are doing it in Pixar there is no point trying to match it. It’ll just come out looking cheap, so you would have to find a clever way to dot it. I like drawing. I like to spend the day drawing, the process is important for me. Drawing is a just a pleasure and it’s nice to keep it going. I think we stand out a little bit from the crowd by being 2D. There is less and less of it that now we have like a badge or a brand that stands out by being 2D.
Source: http://blogs.indiewire.com/sydneylevine ... a-20141218

Q: Why in 2D and not 3D?

Tomm Moore: I prefer that, I like to draw. One of the reasons why we didn't make the movie in the US was also because we didn't want CGI (Computer-Generated Imagery). What's good about 2D is that when you watch My neighbour Totoro and Ponyo on the cliff by the sea, it's really the same thing despite the 20 years that have passed between the two. Whereas, if you watch Toy Story 1 and Toy Story 2, technologies have changed so much that it's totally different. Personally, I enjoy the timeless side of animation.
Source: http://www.cineuropa.org/ff.aspx?t=ffoc ... did=282393

Q: Do you feel animation has an ability to express these complicated themes more capably than live-action, especially if you’re trying to reach all ages?

Tomm Moore: Yeah, definitely. I don’t think it works as well with realistic live-action or CG. Realistic CG for me gets into the territory of live-action; it uses the same language and characters are specifically somebody. If I watch a movie with Tom Cruise, I’m very aware it is Tom Cruise. But when I watch animated films—particularly Japanese films, where characters are simple and environments are lush—the characters are avatars you can project yourself into. They’re so simplified that they are not specific; they represent swaths of humanity. That is what’s special about animation: It can tell stories in ways that allow kids to project themselves into them in a more visceral way than a live-action movie. Live-action films can be oddly over there, whereas animated films, at least for me, can be immersive.

Q: Does that make hand-drawn, 2D style more powerful and risky, given so much is riding on its mode of expression?

Tomm Moore: Scott McCloud talks about this a bit in Understanding Comics, and it made an impression on me when I was a student. You can mask yourself in simple character design, really immerse yourself in the world. Think of a film like Grave of the Fireflies, which would be practically intolerable in live-action. It would be so dark, but through animation [Isao] Takahata was able to bring us through that experience in a way we could handle.

[...] But I think today 2D animation has a responsibility, much like painters had after photography was invented, to reinvent what it is. It can’t go after realism, because there is no point; it has to do something only 2D can do. In painting, we got Expressionism, Impressionism, Cubism and other modern movements because of photography. The Tale of the Princess Kaguya and other Ghibli films point the way that 2D has to keep going to reinvent itself. In the whole history of visual arts, there is still so much that we can explore.

[...] I’ve got a lot of love for computer animation, but I think it’s also important to have an alternative. It would be a pity for the tradition of hand-drawn animation to die out. Yet with technology, we’re offered the opportunity to make hand-drawn animation in a way that we weren't even fifteen years ago. With today’s computers, we can make hand-drawn animation on a feature scale with much smaller teams and lower budgets, and still make it more personal than high-level CG, which still requires a lot of money, a lot of technology and a lot of people. Through technology, hand-drawn animation has actually become more accessible.
Source: http://www.cartoonbrew.com/award-season ... 07389.html

"I wanted to be a hand-drawn animator or a comic book artist, but when 'Toy Story' came out, I was like, 'OK this changes everything,'" Moore said. "I felt that, since CG came in, 2-D had to redefine itself, like when photography came in and painting had to redefine itself. It had to use the language of drawing, to be expressive."
Source: http://www.latimes.com/entertainment/mo ... story.html

Tomm Moore wrote:2D for me is a language; it's a way to express and to draw and to think. We've evolved that style over so long, that's become natural. Each movie is an evolution. The story and the style go hand-in-hand. We come up with stories that suit that style. If a script came in and someone asked us to produce it and it didn't make sense in 2D, we wouldn't insist "Oh, do it in 2D" just for the sake of 2D but I think there are certain stories that make sense. With Miyazaki's work, for example, if you watch Totoro and Ponyo in the same day, you wouldn't realize that they were made 20 years apart. And that's a great thing about 2D; it's got a feel that's timeless. [...] 2D has become a little bit like stop-motion. There are stories that make a lot of sense and there's something beautiful about [doing them in] stop-motion. You can tell any story in stop-motion, you can tell any story in 2D or CG. But there are certain stories that really feel right [for the medium]. 2D has to find its own place, now that CGI, at least in features, has become the dominant medium.
Source: https://www.youtube.com/watch?v=tPTLwwW51V0

Tomm Moore wrote:I think sometimes the CG animation is perfect for a story about robots or superheroes or whatever but I think for this type of timeless fairy tale, the feeling that you get from 2D animation can't be matched. You can watch a 2D animated film from 20-30-40 years ago and it feels as relevant and as modern today. Hopefully, 2D animation has that timeless feel that's right for certain stories.
Source: http://www.nbc.com/last-call-with-carso ... re/2846757

Q: Is there something hand-drawn 2D art brings to the table that you prefer computer animation?

Tomm Moore: I think hand-drawn has a lot still to do. I think it’s a medium that hasn’t really been fully used because for a long time, people working in hand-drawn were so influenced by Disney [that] they just copied Disney. And Disney’s look was limited by the technology of the time where they had to paint cels and layer the backgrounds and shoot them with a camera. You can only put so many cels underneath. You could only paint the characters flat. Now we’ve got this wealth of opportunity because we can use the computer to really make a hybrid style where we hand draw, hand animate, use all the language of painting and art history. And at the same time we can do loads more techniques…

You can make films with much smaller teams, much more specialized rather than having this huge factory of two hundred people painting cels. We can focus on the organic side of it and then move to the computer to help us with stuff like coloring the characters and things like that. I think that hand-drawn animation has an opportunity to reinvent itself and do whatever computer animation doesn’t really do well. And that’s basically did when photography came in. I think hand-drawn animation has huge potential that way.

But just for me personally, I enjoy drawing. It’s the language that we’ve developed here in the studio – a certain visual language, a certain way of thinking. When we develop stories and films, especially the ones I’m going to direct, I think of something that’s going to take advantage of hand-drawn animation. Not to say that we wouldn’t try computer animation if it was the right story. I was hanging out with the guys who did Big Hero 6 the other night, and you know – that’s a movie that makes sense in CG. (Laughs.) Superheroes and sci-fi tech. It doesn’t need to be hand-drawn watercolor painted; it doesn’t make sense. Different stories for different mediums.

Q: You think these forms can coexist?

Tomm Moore: Yeah. I hope – artistically, yes. What does the audience respond to, that’s another question. Will they respond to hand-drawn animation? I really hope they will. It’s tough. A few years ago, John Lasseter was talking about bringing back hand-drawn animation. He said that people were blaming hand-drawn animation for the movies not being good and said that was like saying the cameras were the problem rather than the people, or the story, or the actors. I thought that was a really good analogy. But at the same time, there really hasn’t been a successful blockbuster in 2D animation in a long time. I wonder if it’s the case that hand-drawn animation is going to end up being a specialized artistic process and never really be a mainstream form again. I’m ambivalent about whether that’s good or bad (Laughs.)

It kind of leaves us that are still practicing it very free, without a huge expectation on us to make super blockbusters. Maybe that’s better – I’m not sure. Maybe we’re going to be relegated to the kind of area that stop-motion, or maybe sand animation are. (Laughs.) And maybe that’s not such a bad thing.

[In reference to The Tale of Princess Kaguya]

Tomm Moore: For me, that’s really showing the potential of hand-drawn animation. It’s going much further than our films, even. It’s expressive. I’d love to go that way. I’d love to go further in that direction. Using the expressiveness of lines, you know? It’s the animators hand and if the character’s feeling stressed, the lines become stressed. And if the character is relaxed, the lines can become relaxed. That’s really something that hand-drawn animation can do and any other technique trying to emulate it would just be kind of faking it.

Q: It’s interesting that you feel like these techniques can co-exist. I think one of the worries is about kids, and that they’re so used to CGI that it’s hard for them to enjoy and respond to traditional animation.

Tomm Moore: Yeah, I think so. I think 2D films have to reinvent – they can’t look like they always did. They have to keep on reinventing themselves and be visually novel. Kids will always end up – no matter how tech-savvy they are – they’ll always be that magic of having a blank sheet of paper and a pen and making a mark. It’s really primal. It goes back to cavemen. So when you see drawings that are alive and moving, I think there’s something mesmerizing… If you expose kids to 2D animation before they’ve had a chance to get cynical, you know?
Source: http://moviefail.com/tomm-moore-writerd ... ret-kells/

Q: What advantages do you feel 2D has over CG and what advantages animation has over live-action?

Tomm Moore: I don’t have a huge amount of experience in CG or live-action but I’m very inspired by live-action films even old ones like German expressionism and stuff. […] I can’t say definitively that live-action is a different language than animation but I think 2D animation is more directly related to the history of visual art. You can do an animated feature in the style of cave paintings in 2D animation; you can do an animated feature in the style of Picasso’s whatever period. Dick Williams used to say that animation hasn't done Rembrandt yet but it could. To me, it feels that 2D has something on its side, that there’s the whole history of visual art, apart from sculpture, that was generally 2D drawings and 2D representation. So, all language that evolved of visual art is available to a 2D animator, and moreso now with technology. But that’s not to say CG animation and live-action couldn't do that; it’s just more of a leap for them. They have to make more jumps away from what they do. So, I find it interesting to see something like Paperman which I thought looked great, and it’s unique, it couldn't be done in 2D because it would flicker or whatever, but it was something interesting to me because they were making the computer do something that it doesn't naturally want to do. Whereas you watch something like Princess Kaguya which is just drawings and which is a language of line of itself and it’s not superimposed or traced over. I think Paperman looked cool, I’m just saying when you’re working with computers to get a look that looks like 2D, it’s more of an effort, more of a journey and it takes more people and it’s still in its infancy on how to do that whereas 2D animation still has a lot to say just with the language of visual art.
Source: http://www.toontalkspodcast.com/?p=381

Q. Why do you think traditional animation has stayed strong in Europe and not so much in America?

Tomm Moore: It’s not super strong in Europe but there are at least a few directors and producers continuing to choose it. I guess it’s because we make films mainly more from an artistic starting point rather than a commercial one and the visual arts are so strong in Europe. There’s a long culture in France, Belgium and other European countries of comics and animation that I think has really kept an interest in hand-drawn work and the stop motion industry is similarly based on a long history. That said I feel European audiences, like audiences everywhere are mainly drawn to mainstream CGI animation and it’s a constant struggle to justify continuing to make these types of films….I hope we can continue!

Q. Lastly, what about traditional animation is special to you?

Tomm Moore: Two things mainly -

1. The process that is always evolving but still holds drawing at the core. I like that I spend at least some of my time every day drawing and I understand and enjoy working with other people who draw – it’s very inspiring.

2. There is a timelessness to hand-drawn animation. If we watch Ponyo and Totoro back to back we don't see the changes in technology – the look is timeless. However CGI films are constantly being “upgraded” with the latest software improvements which means that the visuals date more quickly than a traditional style film.
Source: http://www.traditionalanimation.com/201 ... omm-moore/

Q: You use hand-drawn animation; can this method compete with CGI?

Tomm Moore: Different stories suit different mediums. I started college in 1995, the year Toy Story came out. The hand-drawn course was becoming more antiquated because people were looking to get into computer-generated imaging more and more. But while Toy Story was incredible back then, it now looks quite dated. The problem is the software keeps improving all the time – whereas you look at Bambi which was made in the 1940s and to me it looks as fresh as if it were made this year. Hand-drawn animation has a depth and timelessness to it you can't create with a computer.
Source: http://www.irishnews.com/lifestyle/2015 ... ld-151712/

[Tomm Moore] describes the animation industry’s fixation on CGI as “freeing”, allowing practitioners of hand-drawn animation to venture further into the fringes of the art. “You watch a series like Adventure Time, where the characters stretch like Twenties cartoons, and it’s kind of cool,” he says. “Or [Studio Ghibli’s] The Tale of Princess Kaguya, with those wild, expressive lines. We’re the lucky ones, you know? We’ve got thousands of years of human drawing as inspiration.”
Source: http://www.telegraph.co.uk/film/song-of ... interview/

But far from being a dwindling artform, Moore believes that hand-drawn animation can still thrive in the 21st century. "The mainstream has definitely gone CGI," Moore tells us. "It's not going to change back, and wishing it won't make it so. And I don't wish it anymore. I've realised that it's been a liberation for traditional animation, to be marginalised, as it were... All the potential that traditional animation always had is back in the hands of artists rather than corporations. People don't have Disney to look to now to copy, so now they have to reinvent themselves. When photography came in, painters had to reinvent themselves. They invented expressionism, impressionism and cubism and everything else."
Source: http://www.denofgeek.us/movies/song-of- ... t-was-made

Q: Were there any challenges in using that 2D style?

Tomm Moore: Not once we committed, but at the start there were discussions with different bigger entities that would have wanted it CG or whatever, but that wouldn’t have been the main problem for me. Going that route would also have meant that not only would you have to go CG but you would also have to make the story much more commercial, more like in the general style of modern CG animated films. I think 2D animation has a timelessness. I really was interested in making a stereoscopic 3D and we did a test with 2D illustrations but with stereoscopic 3D that looked really cool, like a pop-up or something, but in fact the co-producers pushed back against that. It would have been so much more expensive. They were probably right!
Source: http://www.skwigly.co.uk/tomm-moore/

Tomm Moore wrote:When I saw Takahata’s Princess Kaguya, I realized that while we’d said we were really pushing hand drawn animation, there was a whole other are we weren’t using at all. The language of the line, in how the characters are drawn, can express so much about how they’re feeling. Instead of using an absolutely pure, clean, mechanical line I’d like to loosen it up and use an evolution of the line to show what’s going inside the characters. That would again show how hand-drawn animation has distinct language, completely separate from what you can do with a computer alone.
Source: http://www.filmdivider.com/10705/a-song ... omm-moore/

Q: So are you positive about the way things are with animation? Because on the flip side, we're also at the end of an era as well.

Tomm Moore: I get the feeling as well that it's not over in the sense that people aren't doing it, but it has changed. I definitely think that 2D animation is in the space that stop-motion animation is in. It's a specialist technique, and it's used for certain stories. The mainstream has definitely gone CGI. It's not going to change back, and wishing it won't make it so. And I don't wish it anymore. I've realized that it's been a liberation for traditional animation, to be marginalized, as it were. Because it frees us up to experiment and do stuff that you wouldn't be able to do in the mainstream. Let CGI take the blockbusters, and then hope that traditional animation will be free. Some of the stuff we would have only seen in short films is starting to be seen in feature films, some of the experimentation. All the potential that traditional animation always had is back in the hands of artists rather than corporations.

I'm delighted. People don't have Disney to look to now to copy, so now they have to reinvent themselves. When photography came in, painters had to reinvent themselves. They invented expressionism, impressionism and cubism and everything else. CGI is here now, so there's no point in doing Disney-style animation. You have to find another way to do traditional animation.

[...] The thing about hand-drawn and traditional animation is, there is a timelessness to it. You see the software improving over successive sequels - Toy Story or Madagascar, you know, but The Iron Giant still holds up. Totoro still holds up beside Ponyo. Bambi can sit side by side with anything.

Q: It's that magical thing of seeing a still drawing come to life. You find it exciting when you're a child, and it stays with you.

Tomm Moore: You definitely relate to the characters in a different way. You map yourself into them more, because they're so simple. They're little symbols that become an avatar that you can see the world through. The closer you go to realism, the more they become somebody else. Pixar have been amazing with their human character design. They were going in the direction where they were getting creepily real, then they did The Incredibles, and they started to use the language of 2D animation. They simplified their characters and made them cartoon characters. They went away from that very creepy, very real thing.

Q: That glassy-eyed look.

Tomm Moore: Yeah, and all that weird mo-cap stuff. It's interesting to see that even CG animation is retreating to some of the language of 2D to make their characters relatable. I thought that was very interesting.
Source: http://www.denofgeek.com/movies/song-of ... -animation

Q: Has this always been your preferred medium or do you have ambitions to one day try stop-motion or CG?

Tomm Moore: Yeah, we try everything and it's just that the final look is more timeless. I moved from paper to TV Paint on Song Of the Sea- a little bit reluctantly, I was one of the last people to move over to TV Paint. But once I moved over I was a convert, 'cause I could still do the type of full-animation I love and I didn’t have scanning to do! I still paint the backgrounds on paper but you do a lot of work on Photoshop afterwards.

That hand-drawn look I think it suits the type of stories we're telling, and it kind of sets the studio's work apart. It probably limits our commercial appeal a bit, I think a lot of people go to CG-animated movies because there's so many good ones from people like Pixar, that you're able to make a lesser one and people will still trust it because it looks a bit like Pixar. Whereas I suppose our stuff, it's both good and bad that it sets it apart. But for me that hand-drawn looks is so timeless, and I see the old Toy Stories and I love them as stories and films, but they.. age. The software has improved so much, and it's hard to imagine that it will improve much more, but as long as they're chasing that realistic look, they'll always keep dating, last year’s or two or three years ago's films. Hand-drawn animation doesn't date, I mean you watch Bambi now and it still looks as fresh and unique as in 1940s.
Source: http://www.animationforadults.com/2015/ ... art-2.html

Tomm Moore wrote:The medium of hand-drawn animation is really special. It has a timelessness and it has a certain magic to it that I think appeals to young audiences.
Source: http://seligfilmnews.com/song-of-the-se ... omm-moore/

Q: Why do you draw your films by hand?

Tomm Moore: With CGI animations you really see changes in films with the changes in the software, whereas with hand-drawn, there’s this really timeless feel. Some films look great with CGI but for stories such as Song of the Sea, it just feels like a classic fairy tale. Our studio [Cartoon Saloon] has become known as a hand-drawing studio and it sets our work apart. But we’re not anti-technology, we use computers a lot. We wouldn’t be able to make movies such as The Prophet without the internet and technology.
Source: http://www.thenational.ae/arts-lifestyl ... traditions

Tomm Moore wrote:When Toy Story came out the whole industry moved towards CGI and everyone was talking about hand-drawn animation being dead. By the time I graduated in 1999, the hand-drawn studios in Ireland were closed. But we’ve managed to buck the trend and I think it’s been to our advantage, because there are so few hand-drawn films on the market and our films really stand out. Pixar have millions and millions to play with, so if you try and copy them it’ll just look like a cheap copy. We have our own identity.
Source: http://www.irishnews.com/arts/2015/12/2 ... 16-362539/

The Cartoon Saloon style, he says, stands apart from big budget 3D animation movies from Disney or Pixar. Instead he describes their style as coming from “an illustration tradition”, with an “organic, handmade, hand-drawn look”. “I think it's more timeless. I saw Toy Story 2 the other day and it looks so old, the software has come on so much since then, but if you look at Bambi it still looks timeless.”
Source: http://irishpost.co.uk/meet-the-artists ... on-saloon/

Tomm Moore wrote:For me the look of hand-drawn animation has a lot to do with illustration and all the history of 2D artwork that can still be explored and I think is big part on what we can offer as a smaller studio There’s no point in trying to do shiny CG like the bigger studios because we can’t afford to do stuff that looks like that and we wouldn’t be as good it as them. We feel like our culture and our background in the studio here is very much hand-drawn/illustrative techniques. I always say that painting reinvented itself in the face of photography and you got all these interesting stuff like cubism, impressionism, and expressionism and I think that’s what hand-drawn animation can continue to explore.
Source: http://taughtbyapro.com/animation-podca ... omm-moore/

Q: What made you stick with 2D and eventually make movies with 2D animation instead of going with 3D like everybody else?

Tomm Moore: I honestly do just love it as an art form. I love drawing. I think that there is something timeless about 2D animation. It holds its own longer than CG, in my opinion.
Source: https://www.youtube.com/watch?v=B0k-YNr-NI8

Tomm Moore wrote:For me, there's something about hand-drawn animation that's timeless. If you look at Bambi and then you look at a modern hand-drawn film, they don't seem…. It's a medium that still has a timelessness. Whereas if you look at Toy Story 1 and Toy Story 3, you can see that the technology has moved on so much. CG dates so quickly. I do think there's something very evergreen about hand-drawn animation. There's a very ancient language of painting and drawing that hand-drawn animation taps into that's timeless.
Source: http://geekdad.com/2016/03/gbbp-56-tomm-moore/



Paul Young, the producer of Song of the sea, explains that as a studio they went with 2D animation not only because of their love for the medium but also out of inability to compete with high-budgeted CG-animated fare.
Although it uses state-of-the-art equipment, Cartoon Saloon deliberately works in 2D animation, with hand-painted backgrounds. “Studios like Pixar and DreamWorks have the budgets for CGI, so why copy them?” says Young. “Also, we love to draw.”
Source: http://www.irishtimes.com/culture/art-a ... -1.2347122
“There are many studios around the world making high-budget CGI animated feature films. A lot of them are trying to imitate the American studios who do this very, very well like Disney, Pixar or Dreamworks, but this does not help you stand out from them,” he explained. “I think we have made a space in the market for our much lower budget films by being highly original in how our films look and with the stories we choose to tell,” he said.
Source: http://www.u.tv/News/2015/09/25/Oscar-n ... ists-45682
ImageImageImageImageImageImageImage
User avatar
Kyle
Platinum Edition
Posts: 3550
Joined: Wed Jul 26, 2006 6:47 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by Kyle »

Not sure I agree that its timeless. You can usually tell what era something was made in. A movie made in the 40s will look different from a movie made in the 70s, which will look different from a movie from the 90's, etc. If hand drawn hadn't faded away like it did we may have seen a different progression since, say lilo and stitch and brother bear.
ce1ticmoon
Gold Classic Collection
Posts: 438
Joined: Fri Apr 04, 2014 10:42 am

Re: Hand-Drawn Animation Dead at Disney?

Post by ce1ticmoon »

Kyle wrote:Not sure I agree that its timeless. You can usually tell what era something was made in. A movie made in the 40s will look different from a movie made in the 70s, which will look different from a movie from the 90's, etc. If hand drawn hadn't faded away like it did we may have seen a different progression since, say lilo and stitch and brother bear.
I can kind of see where people are coming from when they say 2D/hand-drawn animation is timeless as compared to CGI animation, but I agree that hand-drawn animation has generally always shown what era it was made in. Sure Pinocchio or Bambi don't look primitive in the way that Toy Story does, and the artistry is simply astounding and has pretty much never been matched since, but you can tell it is from another time. I guess it just really depends on what people mean when they say "timeless." Perhaps they are not necessarily saying you can seamlessly place it in any era, but are just talking about how much the visuals hold up over the passage of time. Pinnochio and Bambi hold up, Toy Story, not quite so much (though I do think it holds up much better than some detractors claim, and the visuals hardly detract from the greatness that is that movie).

All that said, I honestly think we've reached a point where it will become increasingly difficult for CGI films to age in terms of visuals. Not that improvements aren't constantly being made, but they aren't in the leaps and bounds they were before. Compare Toy Story and Monsters, Inc. (6 years between releases), and you see a big difference. Compare Monsters, Inc. and Ratatouille (5 years between releases), HUGE difference. Compare Ratatouille with Toy Story 3 (4 years) or Monsters University (7 years)--well, yes, I do see some advancements, but not at all a huge leap--they are much more subtle. Ratatouille still looks breathtaking even today, especially when watching in HD on a huge screen.

Hopefully now that we've reached this point, we'll start to see CGI branch out a bit into different styles. Test footage and the trailers from upcoming films like Blue Sky's Peanuts and Sony's Popeye, plus recent foreign films like The Painting and Jack and the Cuckoo Clock Heart, and even efforts from Disney themselves, like Paperman and Feast, show that CGI can be a diverse medium if we want it to be.
User avatar
unprincess
Collector's Edition
Posts: 2134
Joined: Fri Jul 26, 2013 5:00 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by unprincess »

with 2d I dont know if its that you can see the aging, or if its that they tended to change styles more over time...where with cgi the films have mostly kept the same style(that Pixarish "safe" style) since it first boomed in the late 90's.
User avatar
MeerkatKombat
Special Edition
Posts: 672
Joined: Tue Oct 08, 2013 12:48 pm
Location: UK

Re: Hand-Drawn Animation Dead at Disney?

Post by MeerkatKombat »

I think you can have an idea when an animated film is made but then maybe the average person who isn't interested in animation would know that the Jungle Book was made in the 60s. We are talking as people who all obviously love animation and therefore have an interest in its history. Someone who is unfamiliar would probably have a difficult time dating them.

Some aspects like CGI (especially the early stuff) and some elements of character design may give the game a way a bit but only if you care to notice it.

I think one of the best things about animation is that it doesn't really date unless it is stuffed with current pop culture references.
Settling Soul mates? That is grim. And I've played Monopoly alone.
User avatar
Disney's Divinity
Ultimate Collector's Edition
Posts: 16239
Joined: Thu Mar 17, 2005 9:26 am
Gender: Male

Re: Hand-Drawn Animation Dead at Disney?

Post by Disney's Divinity »

Sotiris wrote:
“I love to draw on paper — that’s always been very important to me. Another great thing about 2D animation is that it’s timeless. You can watch Totoro and Ponyo, and you won’t know that they were made 20 years apart. You don’t see the big changes that you see in CG animation. When you look at Toy Story and Toy Story 3, there’s a big difference and you can definitely notice that evolution.”
Source: http://www.animationmagazine.net/featur ... xcellence/
Very true. The only real differences between hand-drawn animated films have to do with the quality or level of detail (aka the budget given) and the style used. I think CAPs also makes a distinction, but that's really the only way to distinguish between movies made at different times. If you watch The Princess and the Frog and Beauty and the Beast back-to-back, the only thing that is telling in regards to when it was made is the 3D effects/animation used.
Image
Listening to most often lately:
Taylor Swift ~ ~ "The Fate of Ophelia"
Taylor Swift ~ "Eldest Daughter"
Taylor Swift ~ "CANCELLED!"
User avatar
estefan
Platinum Edition
Posts: 3195
Joined: Tue Sep 22, 2009 1:27 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by estefan »

ce1ticmoon wrote:Hopefully now that we've reached this point, we'll start to see CGI branch out a bit into different styles. Test footage and the trailers from upcoming films like Blue Sky's Peanuts and Sony's Popeye, plus recent foreign films like The Painting and Jack and the Cuckoo Clock Heart, and even efforts from Disney themselves, like Paperman and Feast, show that CGI can be a diverse medium if we want it to be.
Yep, I'm seeing that trend, too. I think because now CG has reached the point where it can capture reality so well, artists and animators are now experimenting and going back to animation's routes by making the films more cartoony. Look at the new "Book of Life" movie, for instance. Jorge Gutierrez said he wanted the final film to look exactly like the concept art and he definitely succeeded.
"There are two wolves and they are always fighting. One is darkness and despair. The other is light and hope. Which wolf wins? Whichever one you feed." - Casey Newton, Tomorrowland
User avatar
unprincess
Collector's Edition
Posts: 2134
Joined: Fri Jul 26, 2013 5:00 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by unprincess »

heck I already saw a tv commercial the other day using the painterly cgi look... I cant remember what the ad was for but it had a adult couple in it...

also have you noticed how Mr. Clean looks in his most recent commercials? He looks very soft and painterly but I dont think thats 2d animation, sure its cgi.
User avatar
Sotiris
Ultimate Collector's Edition
Posts: 21069
Joined: Sat Sep 23, 2006 3:06 am
Gender: Male
Location: Fantasyland

Re: Hand-Drawn Animation Dead at Disney?

Post by Sotiris »

Director Hideaki Anno (Evangelion) is predicting that CG will take over the Japanese animation industry.
"I think there will be more 3-D CG animation (in Japan) in the future and less of the hand-drawn kind,” he says. “I can see myself working in 3-D CG if it fits the project. Hand-drawn animation and 3-D CG are only mediums of expression. They’re only a tool. Japan’s the only place where we’re still making hand-drawn animation. To work with the rest of the world, we have to move on to 3-D. Some aspects of hand-drawn animation will remain, but it will no longer be the mainstream.”
Source: http://www.japantimes.co.jp/culture/201 ... uctionist/
He accepts the Japanese animation industry is set to change. [...] Anno says he is open to using all kinds of new technology. “We have to go digital because there are not so many people who can hand-draw now, so it’s inevitable we’ll head in that direction,” he says. “Ideally we should be using both hand-drawn and digital. Eventually the hand-drawn style will go away, although not while I’m still alive.”
Source: http://www.screendaily.com/awards/hidea ... 55.article


Other Japanese animators agree with the above assessment as well.
Another question commented on the presence of both digital and “traditional” animation in the animators’ respective clip reels, proceeding to ask if digital was the future or if there would always be a place for both. [Aya] Suzuki thinks there is a place for the traditional method and that the use of digital is about making the work process more efficient, but that a shift to digital may be necessary at some point because “the industry itself is not sustainable”. [Yuzuru] Tachikawa agrees that “the overall move is toward digital”, but also believes that in the field of animated shorts many different methods and techniques of animation have been tried and that this will continue.
Source: http://www.toonzone.net/2014/10/nycc-20 ... ent-panel/


Director Seiji Mizushima (Expelled from Paradise) believes that CG animated films can be better than 2D ones.
But a new trend is taking place in Japan’s animated film industry today. Simply put, it is a move to realize the creation of high-quality drawings using computer graphics on behalf of human hands. “Rakuen Tsuiho” (Expelled from Paradise), a new sci-fi anime to be released on Nov. 15, seems to epitomize the move. “Japanese computer graphics technology can’t reach the global level unless we have projects that can help advance technology and achieve a breakthrough,” Seiji Mizushima, director of the new anime, told me recently. “To do that, we need to think about how we can evolve Japan’s computer graphics technology in a distinctly Japanese way.” [...] He said in “Rakuen Tsuiho,” he didn’t use images that viewers could immediately recognize as being computer graphics. “That’s because our big theme was how an animated film produced using computer graphics can be better than a hand-drawn animated film,” he said.
Source: http://the-japan-news.com/news/article/0001679254
Mizushima used CGI technology to create dynamic action sequences involving "mecha" (machines) and the texture of metal and body armor. But the facial expressions of the 3-D rendered human characters were purposefully processed to achieve a flat 2-D style, with the characters surrounded with profile lines for a hand-drawn look. In one scene, a character strikes back at her enemy saying, “You little ... !” Because her facial expression is given a significant, deformed look, it seems as if it were drawn by hand. “We gave that sequence a special treatment, with 3-D animators creating her facial expression using a picture drawn by 2-D (hand-drawn) animators as a guideline,” the director said. “I want everyone to know we can create powerful emotional expressions to that extent even with CGI.”
Source: http://ajw.asahi.com/article/cool_japan ... 1412040009


Producer Koichi Noguchi (Expelled from Paradise) talks about the future of CG in the Japanese animation industry.
Q: Unlike America, the anime industry has been a bit slow to adapt 3D CG as a way to produce films with the exception of a few films and series here and there. What are your thoughts on the state of animation in Japan?

Koichi Noguchi: There has been more and more 3D CG animation Arpeggio of Blue Steel, Cyborg 009 and now Expelled from Paradise. Now that there has been more and more 3D CG animation in Japan, I hope that this project will serve as a catalyst for more Japanese 3D CG animation to come out.

Q: Do you think there will be a time when 3D becomes commonplace?

Koichi Noguchi: Personally I would love for that to happen I started working in the 3D industry so I am not familiar with the 2D as much as I am in the 3D CG industry due to my background. While I do hope CG becomes commonplace in Japan someday, it would be difficult as fans really love to see hand drawn animation. However, it still doesn't affect my dream of making even greater 3D CG animation.
Source: http://www.t-ono.net/interview/Kouichi- ... rview.html
Q: What was the most challenging thing working on this project?

Koichi Noguchi: The most challenging thing is to create CG animation – a CG animated theatrical feature. The two main challenges coming… branching off from that main challenge are that Japanese audiences or Japanese fans are not really familiar with CG animation and a lot of times they usually don’t receive it positively when it comes to CG animation. And the other thing is the budget because CG animation is usually very expensive to create. So those are the two main things.

Q: How did you get involved with this particular film?

Koichi Noguchi: [Mr. Kochi laughs] He is not really sure. Well, he is talking about how his main goal was to spread his passion for 3D CG in Japan. He really wanted people to see it more and have more people understand and see 3D CG animation in Japan. So that’s where he started to work with Gen Urobuchi (Nitroplus) and director Mizushima and together they wanted to create something that would become a catalyst for 3D CG in Japan.
Source: http://www.geekscape.net/expelled-from- ... and-review


Director Shinji Aramaki (Appleseed) talks about the status of 2D and CG animation in the industry.
Q: What are your current thoughts about the usage of CG in the current Japanese anime industry?

Shinji Aramaki: Traditionally, Japanese animation is hand drawn. There are some limits to this such as human resources. There is a point where you can't do anymore. I was interested in 3D or CG for quite some time. I went towards this direction quite naturally because hand drawing has reached its limits compared to CG. I found this very interesting that even though we are using CG, in Japan we want to keep that hand drawing style. I also think that the staffs working on the latest anime have huge respect for hand drawn animation and I feel it's really great.

Q: What do you feel would be the next logical step in the evolution of CG movies?

Shinji Aramaki: Changing the style for every movie [I've worked on] was not intentional and it wasn't that we didn't want to do cel shading. It was more of a natural progression to go towards the more realistic aspect of animation. I'm really excited because I think we will have a new form of hybrid animation. Something that looks like cel shading animation, but it's not. It's something we have a lot to look forward to.
Source: http://www.t-ono.net/interview/Shinji-A ... -2014.html
Q: You are one of the few Japanese directors to work with computer graphics. Why do you think big 3D animated films have taken so long to break through in Japan? Is there a reluctance to escape from the traditional 2D?

Shinji Aramaki: Very simply, the industry of Japanese animation is based on a highly structured model, which has been working well for decades. And traditional 2D animation productions continue to perform well with the audience. From a financial point of view, 3D techniques are much too expensive for a result that works with the public and meets the expectations of the producers. Digital images are now widely used in the genre of mecha as they easily offer a very good result. But it is not the same when we want to animate characters. It is much more difficult to express many emotions than with a traditional design. In any case, this is what viewers prefer, and they are always the ones who have the last word!
Source: http://www.manga-news.com/index.php/act ... seed-Alpha


Director Hiromasa Yonebayashi (When Marnie Was There) believes that the future of Japanese animation lies in a combination of 2D and CG.
Q: How much does the financial success of Marnie impact Ghibli’s decision to continue making hand-drawn animated films in the future?

Hiromasa Yonebayashi: The future of Ghibli is up to Miyazaki and Suzuki, so I really don’t know. Personally, I’d like to continue making hand-drawn animation, but I think the future of Japanese animation will probably involve a combination of hand-drawn and CG.
Source: http://www.awn.com/gallery/delving-lyri ... -was-there
Over the years, it has stuck to the labor-intensive method of drawing by hand, steering away from computer graphics and other technology increasingly the standard these days.

Going with less can convey the feelings of the creator, and drawing by hand can feel new, Yonebayashi said. "A foreigner once told me we do things in a traditional style, and I was reminded that's how it must appear," he said with a smile. "But it's not that 3-D is superior to 2-D. A picture is a picture."
Source: http://bigstory.ap.org/article/d47c313a ... ary-spirit


Michiaki Sato, president of the animation studio Satellite, talks about the merits of CG animation and argues that the Japanese industry is headed towards CG animation.
Michiaki Sato wrote:As for why we use a mix of CG and hand drawn animation these days, it’s more down to the requirement from the directors. As the directors want to express something new, there are parts that cannot be done in a traditional way and this is where something like CG comes in. There’s also an issue of efficiency as well because if we wanted to draw up a building let’s say, if we make a CG model we can then use the building in another scene. So that saves us from having to draw the building from another angle if we’d used a hand drawn approach. Consequently this mix of production styles can make the whole process of creating anime a lot more efficient. Another example is if we have a 360 degree pan of the camera, then a traditional 2D hand drawn approach is very difficult and requires an enormous amount of work whereas using CG in this instance is a lot more effective.

As to why we have a motion capture studio, that’s because we want to move more into full 3D CG animation. It’s very useful and effective in terms of animation to use this approach and it also helps us to gain the know-how for future work. Generally, in Japan the industry seems to be moving towards full CG animation. Trying to bridge that emotional gap in creating believable scenes and characters is very important, so expressing the finer elements of human expression helps if you have a motion capture studio.

At Satelight we have lots of high-level animators that are working on this and having motion capture available is a useful tool for them. This is true for both traditional 2D animators as well as the 3D ones too. So this level of characterization is very important in terms of achieving the overall finish.
Source: http://www.forbes.com/sites/olliebarder ... -you-make/


Director Koji Morimoto (Mind Game) expresses his views on CG animation.
Q: You have a very long career in animation, so you started out in this industry when most animated films were 80, 90% hand drawn. Now computer-generated animation is coming to the forefront. Do you have any opinions on on CG versus hand drawn animation?

Koji Morimoto: I have no problem with CG whatsoever. Whether it's CG or hand drawn, they're all tools to express something. There's no reason to reject CG on its own, it's just something that's new that you have to learn how to use. They say that when you tame a wild horse you can go the furthest. I think that's true of CG too. It's about finding a way to create a good relationship with that technology and the tool to be able to find new modes of expression and create something new. What do you feel about CG animation?

Q: I like both, but with CG… in the beginning it was very limited, as far as what it could express. It could never be as fluid and human as a drawn line. With hand drawn animation, I can feel the energy of the artist, although CG now is becoming much more advanced.

Koji Morimoto: With CG I think what people are often noticing is that it feels too smooth. I think there's a new undertaking in the CG industry to create more "noise," to make it not so clean, to make it not so smooth. It might take us back to the beauty of films like The Adventure of Sinbad where they used stop frame, stop motion animation. These are things that are very tedious, but if you go frame by frame as opposed to what CG currently does with Interpolation, where you have two key frames and everything between is all smoothed out… If you go frame by frame it's a very tedious process, but I think you can get at that human touch, the more hand-made quality we're talking about.

Q: There's also a trend where some animators use lower frame rate CG, like eight frames per second.

Koji Morimoto: (laughs) That would be interesting too, it'll feel more (natural) that way.
Source: http://www.animenewsnetwork.com/intervi ... oto/.93504


Director Toshimasa Suzuki (The Pilot's Love Song) posits that 2D animation is more suited for characters whereas CG is more suited for objects.
Q: Vehicles and machines are often created using CG in modern anime, and The Pilot's Love Song featured many CG sequences featuring aerial combat. What are the advantages and disadvantages of traditional animation versus CG in that context?

Toshimasa Suzuki: 2D animation is superior when expressing exaggerated characters and machines. In contrast, it's hard to use it to depict realistic objects. Since we wanted the war planes to be realistic, we made those using 3D. In addition, we added 3D effects to battle scenes in which there were several similar types planes engaged in combat.
Source: http://www.animenewsnetwork.com/intervi ... uki/.94287


Mangaka Wataru Watanabe (Yowamushi Pedal) claims that CG doesn't feel any differently than 2D animation nowadays.
“Yowamushi Pedal” in 2013 was adapted into an animated TV series that aired for two seasons. The bicycle racing scenes were realistically expressed through a combination of CGI and hand-drawn characters. “Because CGI has matured, you wouldn’t feel it is any different from hand-drawn animation. It was adapted into anime at the right time,” Watanabe said.
Source: http://ajw.asahi.com/article/cool_japan ... 1510190003


John Shiota, the president of the animation studio Polygon Pictures, elaborates on how the landscape of Japanese animation industry is changing in favor of computer animation.
Q: Is the kind of animation that works in Japan changing?

John Shiota: In the past two years, the market of hardcore anime fans has recognised digital tools as a viable form of expression for the first time. Multiple digital animation studios have been successful in getting their work distributed and being profitable. This has never happened before in Japan, other than some dabbling in the early 1980s, because hand-drawn animation has always dominated. So this is a big change, in the sense that computer graphics can finally compete with the expert drawers in anime. CG is such a logic-based tool, representing physicality, so it's been hard to compete with hand-drawn animation when it comes to creating illusions and illusory worlds. But with technology we can now compete and produce a style that the Japanese like, with the requisite shadows, etc. The anime market is extremely particular about what it likes; it'd been hard to replicate that look before. And we can now produce it at a relatively low cost. Multiple directors are delivering this content with directors that understand the medium. This is something cool as it represents a new idea within the anime industry. The hand-drawn animators have been struggling with low pay and they always deliver late, sometimes on the very day of broadcast. But we hire our CG animators and operate in a proper studio system that can deliver on time.
Source: http://www.filmbiz.asia/news/john-shiot ... ortunities


Director Mamoru Hosoda (The Boy and the Beast) believes 2D animation is more suitable for the type of stories he wants to tell.
Q: What do you think is special or unique about hand-drawn animation in comparison to films made entirely using CGI?

Mamoru Hosoda: As far as CGI and hand-drawn animation, I consider them both nothing more than tools for drawing pictures, the same as crayons or oils. Which is why, to me, the most important thing is what it is you are drawing, and in the themes that I depict, I think hand-drawing is the most effective.
Source: http://blogs.indiewire.com/sydneylevine ... s-20160115
Hosoda is hopeful for the future of Japan's animation industry despite the fact that more and more animators rely on computer graphics to polish their work. "There are, or should be, multiple correct ways to express oneself in animation," he said.

"If you start saying that only Disney or Pixar animations are the right kind of animations, that just becomes very boring. If everything needs to have computer graphics then you lose a lot of the richness in expression available in animations," he added.
Source: http://www.reuters.com/article/us-japan ... SKCN11X201


Eddie Moriya, chief business development officer for Polygon Pictures, predicts more CG animation studios opening in Japan.
Also, though Hosoda, Shinkai and other “new Miyazakis” may still produce anime with a 2D hand-crafted look, the realities of the business — fewer animators with the necessary skills and ever greater pressure to push out product — has led to the widespread introduction of digital technologies, with Polygon in the forefront.

“Even in the realm of hand drawings, (animators) will switch from using paper and pens to working with pen tablets,” Moriya says. “In addition, there will be more studios like ours that work with cel-look CG characters.”
Source: http://variety.com/2016/film/spotlight/ ... 201698727/


Producer Reo Kurosu (Berserk) supports that a 2D/CG hybrid is the best solution.
Q: Can you tell us a bit about the decision to us CG animation for the series? Is there anything you were hoping to accomplish that where it would be advantageous to use it instead of traditional animation?

Reo Kurosu: For this series we’re trying to do something new. The director is a 2D animator so what goes on in his mind and what he puts on storyboard is all in 2D. From there it’s all about choosing which tool to use between full CG animation, traditional 2D, or a hybrid of the two. The director and the 2D and 3D studios will meet and discuss what to use when depending upon what we’re trying to accomplish with each scene.
Source: http://www.crunchyroll.com/anime-featur ... reo-kurosu
ImageImageImageImageImageImageImage
megustajake
Gold Classic Collection
Posts: 114
Joined: Wed Feb 16, 2005 12:38 am

Re: Hand-Drawn Animation Dead at Disney?

Post by megustajake »

Disney's Divinity wrote:
Very true. The only real differences between hand-drawn animated films have to do with the quality or level of detail (aka the budget given) and the style used. I think CAPs also makes a distinction, but that's really the only way to distinguish between movies made at different times. If you watch The Princess and the Frog and Beauty and the Beast back-to-back, the only thing that is telling in regards to when it was made is the 3D effects/animation used.
I think Beauty and the Beast looks better than Princess and the Frog. And Sleeping Beauty is probably the most gorgeous animated film to date. Advancements in technology aren't always for the better.
TsWade2
Anniversary Edition
Posts: 1812
Joined: Fri Jul 29, 2011 6:07 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by TsWade2 »

Sotiris wrote:Famous animator/director Hideaki Anno (Evangelion) is predicting that CG will take over the Japanese animation industry.
"I think there will be more 3-D CG animation (in Japan) in the future and less of the hand-drawn kind,” he says. “I can see myself working in 3-D CG if it fits the project. Hand-drawn animation and 3-D CG are only mediums of expression. They’re only a tool. Japan’s the only place where we’re still making hand-drawn animation. To work with the rest of the world, we have to move on to 3-D. Some aspects of hand-drawn animation will remain, but it will no longer be the mainstream.”
Source: http://www.japantimes.co.jp/culture/201 ... uctionist/
Who is he, a soothsayer? :roll:
User avatar
DisneyEra
Anniversary Edition
Posts: 1520
Joined: Wed Jul 04, 2012 5:55 pm
Location: Los Angeles

Re: Hand-Drawn Animation Dead at Disney?

Post by DisneyEra »

User avatar
unprincess
Collector's Edition
Posts: 2134
Joined: Fri Jul 26, 2013 5:00 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by unprincess »

bleah, typical promo fluff piece article where Jon L. is painted as Disney's savior. While partly true I cant take the "Jon's a hero" stuff seriously when I know of the wage fixing scandal he was involved in. Also no mention of Lilo and Stitch being successful or the firing of 2d animators or dumping of 2d controversy. Jon did save Disney but at a huge cost and loss to the artform and the studios legacy...where's that in the article? :|
User avatar
DisneyEra
Anniversary Edition
Posts: 1520
Joined: Wed Jul 04, 2012 5:55 pm
Location: Los Angeles

Re: Hand-Drawn Animation Dead at Disney?

Post by DisneyEra »

unprincess wrote:bleah, typical promo fluff piece article where Jon L. is painted as Disney's savior. While partly true I cant take the "Jon's a hero" stuff seriously when I know of the wage fixing scandal he was involved in. Also no mention of Lilo and Stitch being successful or the firing of 2d animators or dumping of 2d controversy. Jon did save Disney but at a huge cost and loss to the artform and the studios legacy...where's that in the article? :|
Yes, that article was quite bad. I was almost offended a little by reading it.
User avatar
blackcauldron85
Ultimate Collector's Edition
Posts: 16689
Joined: Sat Jun 17, 2006 7:54 am
Gender: Female
Contact:

Re: Hand-Drawn Animation Dead at Disney?

Post by blackcauldron85 »

Artist Uses Photoshop To Breathe New Life Into Old Disney Movie Scenes
http://m.huffpost.com/us/entry/6011140? ... Inbound%29
(Via animatedviews.com)
Image
User avatar
unprincess
Collector's Edition
Posts: 2134
Joined: Fri Jul 26, 2013 5:00 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by unprincess »

^Id lke to see a CGI film that looks like that.^
TsWade2
Anniversary Edition
Posts: 1812
Joined: Fri Jul 29, 2011 6:07 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by TsWade2 »

DisneyEra wrote:
unprincess wrote:bleah, typical promo fluff piece article where Jon L. is painted as Disney's savior. While partly true I cant take the "Jon's a hero" stuff seriously when I know of the wage fixing scandal he was involved in. Also no mention of Lilo and Stitch being successful or the firing of 2d animators or dumping of 2d controversy. Jon did save Disney but at a huge cost and loss to the artform and the studios legacy...where's that in the article? :|
Yes, that article was quite bad. I was almost offended a little by reading it.
I know! Right? He may have save Disney Animation Studios, but didn't he save hand drawn animation? I'm afraid the answer is maybe, no! :roll:
User avatar
estefan
Platinum Edition
Posts: 3195
Joined: Tue Sep 22, 2009 1:27 pm

Re: Hand-Drawn Animation Dead at Disney?

Post by estefan »

unprincess wrote:Also no mention of Lilo and Stitch being successful or the firing of 2d animators or dumping of 2d controversy. Jon did save Disney but at a huge cost and loss to the artform and the studios legacy...where's that in the article? :|
Yeah, that rubbed me the wrong way, too. Fine, talk about how Lasseter and Catmull's management lead to bigger hits and stronger movies. But don't just push the successes the older regime did have under the rug just to build them up.

One particular example of fallacy and poor research on the article's part is when it says that Disney Animation didn't have a hit in a dozen years before the Pixar acquisition. Completely ignoring that in addition to Lilo & Stitch, Tarzan, Pocahontas, The Hunchback of Notre Dame and Mulan were also hits.
"There are two wolves and they are always fighting. One is darkness and despair. The other is light and hope. Which wolf wins? Whichever one you feed." - Casey Newton, Tomorrowland
User avatar
rodis
Special Edition
Posts: 879
Joined: Mon Sep 15, 2003 11:12 am

Re: Hand-Drawn Animation Dead at Disney?

Post by rodis »

estefan wrote: One particular example of fallacy and poor research on the article's part is when it says that Disney Animation didn't have a hit in a dozen years before the Pixar acquisition. Completely ignoring that in addition to Lilo & Stitch, Tarzan, Pocahontas, The Hunchback of Notre Dame and Mulan were also hits.
I hate when they do that!!! Tarzan, Pocahontas & Hunchback were all the 5th highest grossing films in their respective years, since when is that not a hit? Especially the first two, they sold around the same number of tickets as Beauty and the Beast. Can people start distinguishing between critical acclaim and box-office success?
Post Reply