Hand-Drawn Animation Dead at Disney

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Warm Regards
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Re: Hand-Drawn Animation Dead at Disney?

Post by Warm Regards »

Just wanted to update that Hullabaloo has made over $140,000 and counting, which means we'll be getting a second Hullabaloo short titled "Curse of the Cheshire Cat". And at this rate, we may be getting the other stretch goals as well.
We just made our first stretch goal which will allow us to make a 2nd short film! On behalf of the entire Hullabaloo team, we sincerely thank all of you, from 50+ countries around the world, for your support of this campaign! For our next stretch goal [of $160,000], we are going to make a beautiful orchestral musical soundtrack! And beyond that [at $225,000], an epic 3rd short film!

THANK YOU! THANK YOU! THANK YOU!

YOU MADE THIS HAPPEN!
And here's a very relaxing (well, to me anyway) video of James Lopez animating a small portion of Hullabaloo.
[youtube]http://www.youtube.com/watch?v=eZm_u1BALa0[/youtube]
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Re: Hand-Drawn Animation Dead at Disney?

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Warm Regards wrote:Just wanted to update that Hullabaloo has made over $140,000 and counting, which means we'll be getting a second Hullabaloo short titled "Curse of the Cheshire Cat". And at this rate, we may be getting the other stretch goals as well.
We just made our first stretch goal which will allow us to make a 2nd short film! On behalf of the entire Hullabaloo team, we sincerely thank all of you, from 50+ countries around the world, for your support of this campaign! For our next stretch goal [of $160,000], we are going to make a beautiful orchestral musical soundtrack! And beyond that [at $225,000], an epic 3rd short film!

THANK YOU! THANK YOU! THANK YOU!

YOU MADE THIS HAPPEN!
And here's a very relaxing (well, to me anyway) video of James Lopez animating a small portion of Hullabaloo.
[youtube]http://www.youtube.com/watch?v=eZm_u1BALa0[/youtube]
https://www.youtube.com/watch?v=0mE9vjKlfPQ
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Re: Hand-Drawn Animation Dead at Disney?

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Animation director Ron Doucet talks about 2D vs 3D animation.
Q: 2D Animation vs. 3D animation what are your thoughts on this endless battle?

Ron Doucet: It will always be an endless battle, and I choose 2D all the way! Even if in 50 years from now no 2D exists at all in feature films or television, the process to get there will always require a 2D process first. I can see that in the far future, 2D will be strictly a novelty, a "style" that the creator/producer will go for, purely for aesthetic/visual-style reasons.

As 3D CG animation evolved over the years the quality gets better and better, not only because of the technological leaps and bounds in tools and software development, but the techniques themselves. Just look at Pocoyo, "Teenage Mutant Ninja Turtles" (the new series), "Hotel Transylvania", Presto, "Cloudy With A Chance of Meatball 2"s. These series, shorts and films (in my opinion) break new ground in terms of using 2D animation principles and applying them to 3D CGI.

The squashy-stretchy nature of the characters and objects in "Hotel Transylvania" and Presto, the snappy timing of Pocoyo, it's all these technical challenges that gradually get overcome to produce something that looks more 2D. Since 3D animation began with stuff like Reboot and Toy Story, I've always disliked the "look" of it. Its movements were always flat, unappealing, robotic, inorganic, non-dynamic, and incredibly stiff, slow, floaty and lifeless. But in recent years, as 3D CG has been evolving, you notice how much they've been stealing from what 2D animation has been doing all a long for decades. They are still far from capturing the life that 2D animation can bring to the screen, but they are getting closer every year. Have you seen the Peanuts teaser? Or the LEGO movie? These are amazing for that! No motion blur, shot on 2s, crazy smear frames, poppy pose-to-pose animation, soooo good.
Source: https://www.animdesk.com/ron-doucet
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Kyle
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Re: Hand-Drawn Animation Dead at Disney?

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Side bar: Why would being on 2's be a good thing? The only reason hand drawn is often on 2's is that it cuts the workload of animating on ones in half. If you can do ones, be it hand drawn, cg, or stop motion, why not go for it? Glen Keane recently has been animating on...whatever 60 frames per second equates to.
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Re: Hand-Drawn Animation Dead at Disney?

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Roy Conli explains why Big Hero 6 was made in CG animation.
2D animation is quickly becoming a craft of the past. The last traditionally animated American feature film was one of Hall’s: 2011′s ‘Winnie the Pooh.’ Though CEO Bob Iger revealed that Disney doesn’t have plans to resuscitate 2D in feature form anytime soon, this veteran won’t fade along with it. Underneath every dimensionalized character in ‘Big Hero 6′ is a 2D animated skeleton, that Walt Disney legacy alive and well. Mark Henn, who animated Ariel in ‘The Little Mermaid,’ Belle in ‘Beauty and the Beast,’ and Jasmine in ‘Aladdin,’ works closely with Parrish’s team, pushing the young animators to rely on frame-by-frame decision-making over a computer filling in the blanks. In front of a crowd of journalists, Henn took a scene from ‘Big Hero’ and performed a digitized draw over, sketching out nuanced movement. An inverted elbow here, a lower brow there, and Hiro’s mild-mannered entrance turns into a character beat.

But the action in ‘Big Hero 6′ demands CG techniques, says Conli. “I think peril in 3D is more easily achievable than in 2D. It’s psychological. Comedy, really easy. Tragedy or emotional, very easy. Peril — this is a personal feeling — I feel CG, because of its dimensionality, seduces an audience member into something deeper.”

Is there any chance of a 2D animated feature down the road? Conli says absolutely, if a director comes along with a great pitch. “The fact that Don was interested in this. It’ll be interesting to see where Don comes on to the next project. Don may want to do something in Southeast Asia,” Conli suggests, an idea that seems too specific to be random.
Source: http://screencrush.com/big-hero-6-preview/


Don Hall says he prefers CG animation now even though he studied 2D animation.
Animated Disney films left an impression on Hall while he was still young. He studied hand-drawn animation in college but was very excited to try computer-generated animation. “CG really gives a kind of freedom, the ability to move around and explore camera movement is incredible,” he said.
Source: http://www.omaha.com/go/western-iowa-na ... d3669.html
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Re: Hand-Drawn Animation Dead at Disney?

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“I think peril in 3D is more easily achievable than in 2D. It’s psychological. Comedy, really easy. Tragedy or emotional, very easy. Peril — this is a personal feeling — I feel CG, because of its dimensionality, seduces an audience member into something deeper.”
bs bs bs! this is this year's version of "Frozen works better in cgi b/c of the ice/snow effects). Does that mean all the scenes of peril in SNow White, 101 Dalmatians, Lion King, Mulan etc... would have been more effective in CGI? Nonsense.
Is there any chance of a 2D animated feature down the road? Conli says absolutely, if a director comes along with a great pitch.
ah and this tried and true chestnut again: dont blame us! we let the animators choose! They dont want to do 2d!
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Re: Hand-Drawn Animation Dead at Disney?

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unprincess wrote:
Is there any chance of a 2D animated feature down the road? Conli says absolutely, if a director comes along with a great pitch.
ah and this tried and true chestnut again: dont blame us! we let the animators choose! They dont want to do 2d!
Yeah I hate that angle. They sound like the Russians. "Oh we don't have troops in Ukraine".. "sure we'd make another 2d film, the right idea just hasn't come along"...

:roll:
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Re: Hand-Drawn Animation Dead at Disney?

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Q: Do you think that the studios are going to rediscover 2D animation?

James Lopez: I think what is going to require is a set of successful 2D productions. I’ve been talking to a bunch of producers and production people and we realized that the last successful business model for a 2D production has been The Lion King and that was 25 years ago. So, that model is almost no longer good. There needs to be a new one. There needs to be one that is relevant to today. And again, it seemed like nobody was willing to take the chance and it was really discouraging. We say you just have to give it a chance; give it a good chance. I think The Princess and the Frog did good. It’s hard to say. It’s one of these things. What do you say about it? I think it did make money, it did do well. Maybe because it didn’t do blockbusters, it’s frowned upon. But the point is that it’s not the medium. It’s not the medium that did that. I still believe that any movie especially with a good story can make it and be worthwhile but I say it’s not just that. I think it’s a combination of both the story and the aesthetic. I want to reintroduce the traditional 2D aesthetic back into the business. I just feel very strongly that it could do well.
Source: http://micechat.com/80372-mousetalgia-p ... -way-home/
Q: What does 2D animation give the audience that CG animation does not?

James Lopez: When my friends try to describe the difference, the word they most commonly use is that it has “soul.” When I see something that is hand-crafted, there’s a feeling and sense of character that surrounds it as opposed to something that is machine-made. I believe that we can identify with it and embrace something that is hand-made much easier.

Q: What does 2D allow the artist to do that CG does not?

James Lopez: In CG, it starts with a pre-made default pose, then the animator clicks and drags the various parts of the character to eventually, over time, form a pose. It’s calculated. In 2D, it starts with a blank piece of paper and the animator quickly lays down a gesture-like form in a free-spirited way to create a similar pose. It’s spontaneous. In CG, I am somewhat bound by what the computer allows me to do, but in 2D, I am only bound by my own imagination.

Q: Do you think that 2D animation helps storytelling better than CG animation? For example, is it easier to lose the focus of the story in the visual presentation of CG animation, or is this a risk for 2D animation, as well?

James Lopez: I believe you can tell just as good of a story using either medium. I suppose it’s easy, when not checked, to choose style over substance. Both methods require a certain amount of discipline on behalf of the filmmakers in order to be told well. Performance is, in part, the key to good storytelling. As 2D animators, we are trained to caricature what we see. Caricature is an exaggerated point-of view of what we perceive and it exists in varied degrees ranging from the mild to extreme. Knowing the right degree that is required is what helps to create a solid performance and so that is why, typically, 2D animation or animators with 2D animation experience have the upper-hand. It all comes down to how well the artist is able to use the medium to achieve the same desired goal, and that is creating an emotionally satisfying performance.

Q: Ever since the release of “Snow White and the Seven Dwarfs,” Disney animation has been the touchstone for what many American audiences know as high-quality animated entertainment. How can this historical presence help guide you in what you’re hoping to accomplish with “Hullabaloo” and your efforts to preserve 2D animation’s art form?

James Lopez: We want to do more than just preserve the art form, we want to keep advancing it! We’re out to prove that with the right combination of story and aesthetic, we can take it to that next step. When Snow White was created, critics said no one would sit through a feature-length cartoon. Studio executives propagate that 2D is no longer a relevant art form and that no one will support a 2D animated movie. ‘Hullabaloo’ aspires to be the Snow White of a new generation!
Source: http://www.orlandosentinel.com/travel/a ... story.html
"I believe it's not the audiences but rather the producers and executives in charge that are not receptive to 2D," says Lopez. "When you read the multitude of comments on the various threads online that have spawned since the launch of the campaign, it's plain to see that there is a resounding voice that votes in favour of 2D animation film production. The animation industry is not abiding by the laws of supply and demand. There is a demand for quality 2D animation that is not being met." The intention to save 2D animation sits at the heart of Hullabaloo. "2D is an art form that really allows me to be the most expressive, especially when it comes to emoting characters. It is a unique art form that captures the soul like no other," says Lopez.
Source: http://www.wired.co.uk/news/archive/201 ... hullabaloo
Q: Lastly, what about traditional animation is special to you?

James Lopez: To see something created from thin air, from some unseen place, and not from a default pose or pre-fabricated puppet is mystifying to me. To see a static drawing, a piece of artwork, come to life is truly magical. It’s like watching a magic trick. I can wrap my head around how animation is done on a computer but when it comes to drawn animation, and when it’s down well, it totally escapes me. It keeps me engaged.
Source: http://www.traditionalanimation.com/201 ... mes-lopez/
Lopez has received emails from fans across the world, thanking him and the Hullabaloo team for striving to keep 2D animation alive. “Art is a common language that unites the world,” he explained. “2D animation is an art. To lose 2D would be like losing a language.” 2D also serves to inspire, nurturing culture in the process. “I was able to experience the joy of it because it was passed down from the generation before,” he said. “I feel compelled to keep it in practice and pass it down so the next generation of artists so they, too, can continue to pass it on for future generations to enjoy.”
Source: https://www.sweetyhigh.com/blog/girl-po ... hullabaloo
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Re: Hand-Drawn Animation Dead at Disney?

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Lion King? if the only way 2d can come back is for a studio to release a film that ends up as successful as Lion King, then its screwed. Lion King was the 90's Frozen. Most CGI movies cant do what Frozen or Lion King did. How does one expect a 2d film to do that today with the negative stigma the studios & media have heeped around it?


I think what Lopez is doing with Hulabaloo is going to do more for bringing back 2d than going the studio route. Its indie and underground all the way!
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Re: Hand-Drawn Animation Dead at Disney?

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Has anybody noticed this Easter egg before? Evidently, the bumper sticker was on Fillmore in both of the Cars films but was too small to be noticed until they installed a replica of him at the Cars section of Disney's Art of Animation Resort in 2012. What do you think? I suppose this was meant as a sincere form of support in 2006 (before Lasseter turned his back on the medium) but today it comes off as ironic, even mocking, I'd say. Not only because CG is the medium that replaced 2D as the mainstream in the industry but also because they put the sticker on the hippie car. It's as if 2D animation is a thing of the past, and the very notion of bringing it back or "saving" it is not only futile but delusional.

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Re: Hand-Drawn Animation Dead at Disney?

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Are we sure that was always there and not just a recent addition? Replicas aren't always exact.
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Re: Hand-Drawn Animation Dead at Disney?

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Sotiris wrote:Is there any chance of a 2D animated feature down the road? Conli says absolutely, if a director comes along with a great pitch.
A MONTH AGO...
Sotiris wrote:Even when the directors have designed it to be a 2D animated film, Lasseter or somebody else, usually Lasseter, will come in and say “I think we better make this 3D. I think this is better suited for 3D.”[/b]
Give it a rest, Disney: We all know everyone in the studios wants do to 2D, but Lasseter and Iger won't give it a time of day.
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Re: Hand-Drawn Animation Dead at Disney?

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Sotiris wrote:Is there any chance of a 2D animated feature down the road? Conli says absolutely, if a director comes along with a great pitch.
A MONTH AGO...
Sotiris wrote:Even when the directors have designed it to be a 2D animated film, Lasseter or somebody else, usually Lasseter, will come in and say “I think we better make this 3D. I think this is better suited for 3D."
Give it a rest, Disney: We all know everyone in the studios wants do to 2D, but Lasseter and Iger won't give it a time of day.
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Re: Hand-Drawn Animation Dead at Disney?

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Kyle wrote:Are we sure that was always there and not just a recent addition? Replicas aren't always exact.
Make your own call.

[youtube]http://www.youtube.com/watch?v=80apCqUHXfo[/youtube]
http://www.youtube.com/watch?v=80apCqUHXfo
disneyprincess11 wrote:
Sotiris wrote:Is there any chance of a 2D animated feature down the road? Conli says absolutely, if a director comes along with a great pitch.
A MONTH AGO...
Sotiris wrote:Even when the directors have designed it to be a 2D animated film, Lasseter or somebody else, usually Lasseter, will come in and say “I think we better make this 3D. I think this is better suited for 3D."
Give it a rest, Disney: We all know everyone in the studios wants do to 2D, but Lasseter and Iger won't give it a time of day.
The animation game, at the big studios anyway, is very political. By now this should be common fact.

A very unnerving fact. :|
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Re: Hand-Drawn Animation Dead at Disney?

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disneyprincess11 wrote:
Sotiris wrote:Is there any chance of a 2D animated feature down the road? Conli says absolutely, if a director comes along with a great pitch.
A MONTH AGO...
Sotiris wrote:Even when the directors have designed it to be a 2D animated film, Lasseter or somebody else, usually Lasseter, will come in and say “I think we better make this 3D. I think this is better suited for 3D."
Give it a rest, Disney: We all know everyone in the studios wants do to 2D, but Lasseter and Iger won't give it a time of day.
I tried to have faith but this makes me want to hate Bob Iger and (I'm sorry) John Lasseter even more. I would like to see the new CEO fire John Lasseter for being a total dummy for not letting Disney do another 2D animated feature. I just hope James Lopez and his animating buddies will teach Disney a lesson. :glare:

And then, disneyphilip will have a fit at my criticism in 3, 2, 1!
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Re: Hand-Drawn Animation Dead at Disney?

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disneyprincess11 wrote:
Sotiris wrote:Is there any chance of a 2D animated feature down the road? Conli says absolutely, if a director comes along with a great pitch.
A MONTH AGO...
Sotiris wrote:Even when the directors have designed it to be a 2D animated film, Lasseter or somebody else, usually Lasseter, will come in and say “I think we better make this 3D. I think this is better suited for 3D."
Give it a rest, Disney: We all know everyone in the studios wants do to 2D, but Lasseter and Iger won't give it a time of day.
I thought it was made clear that it was the shareholders having a say in things.
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Kyle
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Re: Hand-Drawn Animation Dead at Disney?

Post by Kyle »

It'll never be clear. All of this is nothing but speculation and he said she said.
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Re: Hand-Drawn Animation Dead at Disney?

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DisneyJedi wrote:I thought it was made clear that it was the shareholders having a say in things.
No matter what: They're CEOs. We don't have the power.
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Re: Hand-Drawn Animation Dead at Disney?

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Warm Regards wrote:
The animation game, at the big studios anyway, is very political. By now this should be common fact.

A very unnerving fact. :|
Oh dear, I knew this reality all the way back in the 1990's. Makes me sad, but it's a fact of life that where ever you find human beings, you'll find politics.
disneyprincess11 wrote:
DisneyJedi wrote:I thought it was made clear that it was the shareholders having a say in things.
No matter what: They're CEOs. We don't have the power.
I don't know about that. If you have enough shares of stock, I'd say you'd have enough power to make things happens. Ultimately, Iger is bound by what the the board or directors want. Just ask Michael Eisner about that...
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Re: Hand-Drawn Animation Dead at Disney?

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unprincess wrote:I think what Lopez is doing with Hulabaloo is going to do more for bringing back 2d than going the studio route. Its indie and underground all the way!
Yeah, it doesn't take long to find hand-drawn animation happening in the world. The Toronto International Film Festival recently showed a number of hand-drawn films during the festival, including Song of the Sea and the new Studio Ghibli. The Roger Allers anthology film The Prophet was also shown to TIFF, apparently to packed crowds and wide acclaim. Eventually, somebody higher up will take notice.
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