Wreck-It Ralph (formerly Reboot Ralph)

All topics relating to Disney-branded content.
Locked
User avatar
BwayJ
Gold Classic Collection
Posts: 177
Joined: Fri Sep 29, 2006 3:10 pm
Location: Manteo, NC

Post by BwayJ »

Fandango lists the 2D version as being 101 minutes long and the 3D version as being 108 minutes long. Paperman isn't only going to be on the 3D prints, is it?
PatrickvD
Signature Collection
Posts: 5207
Joined: Fri Sep 19, 2003 11:34 am
Location: The Netherlands

Post by PatrickvD »

Exciting news about two (yay) shorts that are in production for the Blu-ray release:
I think, for this, we’re going to make a little live-action film, in the style of King of Kong, about the guy who held the high-score record in Fix-It Felix and how it ruined his life. Phil Johnston, who’s the writer, is going to play the guy, and he and I are going to make our own live-action short about that guy. That will be on the DVD. And I think we’re going to try to make a little short starring the Nicelanders, all done in 8-bit animation, about what their life is like in the Niceland apartment. We didn’t start planning those things until about two months ago. Now that the movie is finished, we’re like, “Okay, what can we do?”
http://collider.com/rich-moore-wreck-it-ralph/207283/
User avatar
Kyle
Platinum Edition
Posts: 3550
Joined: Wed Jul 26, 2006 6:47 pm

Post by Kyle »

Not sure if this has been posted, but Jane lynch as her character for Halloween. haha

Image
BwayJ wrote:Fandango lists the 2D version as being 101 minutes long and the 3D version as being 108 minutes long. Paperman isn't only going to be on the 3D prints, is it?
Wouldnt surprise me. Thats how pixar did it with Partly Cloudy I believe. Cant speak for the others, I cant remember. Maybe Disney has adopted pixar's way of giveing 3D goers more incentive?
Tangled
Gold Classic Collection
Posts: 452
Joined: Thu Nov 04, 2010 7:37 pm
Location: Canada, eh.
Contact:

Post by Tangled »

I'm not sure if anyone's posted this yet, (as I've been away from these forums for what? A year? :roll:) but Disney Animation's Youtube channel has posted a new clip of Felix and Sgt. Calhoun meeting.

<iframe width="560" height="315" src="http://www.youtube.com/embed/gJqAy4XppqY?rel=0" frameborder="0"></iframe>

These two are probably going to be the most delusional Disney couple ever.
Image
PatrickvD
Signature Collection
Posts: 5207
Joined: Fri Sep 19, 2003 11:34 am
Location: The Netherlands

Post by PatrickvD »

Okay call me insane, but I'm seeing a bit of Rapunzel in Sgt. Calhoun :lol:

Just the face. A bit.
User avatar
SWillie!
Collector's Edition
Posts: 2564
Joined: Tue Feb 23, 2010 6:28 am

Post by SWillie! »

PatrickvD wrote:Okay call me insane, but I'm seeing a bit of Rapunzel in Sgt. Calhoun :lol:

Just the face. A bit.
Definitely. The same way that Pixar CG humans and Dreamworks CG humans are very recognizable, it seems that Disney has already found their cliche CG human character. I bet we'll see it quite a bit in Frozen as well.
PatrickvD
Signature Collection
Posts: 5207
Joined: Fri Sep 19, 2003 11:34 am
Location: The Netherlands

Post by PatrickvD »

SWillie! wrote:
PatrickvD wrote:Okay call me insane, but I'm seeing a bit of Rapunzel in Sgt. Calhoun :lol:

Just the face. A bit.
Definitely. The same way that Pixar CG humans and Dreamworks CG humans are very recognizable, it seems that Disney has already found their cliche CG human character. I bet we'll see it quite a bit in Frozen as well.
Well, better to have them look like one another than like characters from other studios I suppose. The CG humans in Tangled and Wreck-it Ralph look pretty good to me by the way.
User avatar
SWillie!
Collector's Edition
Posts: 2564
Joined: Tue Feb 23, 2010 6:28 am

Post by SWillie! »

PatrickvD wrote:
SWillie! wrote: Definitely. The same way that Pixar CG humans and Dreamworks CG humans are very recognizable, it seems that Disney has already found their cliche CG human character. I bet we'll see it quite a bit in Frozen as well.
Well, better to have them look like one another than like characters from other studios I suppose. The CG humans in Tangled and Wreck-it Ralph look pretty good to me by the way.
Agreed!
User avatar
Polizzi
Special Edition
Posts: 992
Joined: Mon Mar 29, 2010 2:42 pm

Post by Polizzi »

Disney’s ‘Wreck-It Ralph’ Set to Win B.O. Game
http://www.animationmagazine.net/features/hes-got-game/
Inspired by many of our favorite videogames, Disney’s Wreck-It Ralph delivers a funny, original and heartwarming tale about an 8-bit bad guy in search of a new life.

Nobody could have predicted that one of Disney Animation’s best features of the past few years would unfold in the world of 8-bit videogames—an environment famous for its crude and primitive use of animation. It’s even more impressive when you learn about the painstaking process of producing Wreck-It Ralph and how the creative team pushed the limits of CG animation to build the various worlds and diverse characters (over 180 of them) of one of fall’s top movies.

The film’s talented director Richard Moore, a veteran of TV shows such as The Simpsons, Futurama and Drawn Together, was tapped over three years ago by Disney/Pixar Chief Creative Officer John Lasseter to tackle a project set in the world of ’80s arcade games.

“John likes to hear lots of different pitches, at least three different ideas in that pitch session to him,” Moore recalls. “It was just kind of thrown out there that ‘We wanted to do something about video games here, do you think you’d be interested in that?’”

Moore and producer Clark Spencer (Meet the Producers, Bolt, Winnie the Pooh), decided to center the movie on a character that had a major conflict, a real dilemma to deal with, beyond the usual storylines of simple games.

“Ralph (voiced by John C, Reilly) is the bad guy in an old 1980s arcade game who is wondering—after 30 years of playing in his assigned role—‘Is this it?” explains the director. “So, like a lot of us, he tries to solve in an internal problem with an external solution: He’s going to try and win a medal—if he could just win one, he thinks he’ll earn the kind of love and respect the game’s hero (Felix) gets.”

The seasoned director admits that at some point in his career, he sort of identified with Ralph’s mid-game crisis.

“I’d been working in television for a long time,” he says. “After you’ve directed this hugely popular network show like The Simpsons, you wonder where you are going to end up after that. I had felt the way Ralph does because he begins to think, ‘Am I going to wreck a building for the rest of my life? And I felt like wow, maybe this is what my life is all about. I just work in TV animation and go from one project to another. Maybe that’s all there is? So there’s definitely a real-life aspect to this story. It explores the possibility that you can move from one environment to another and find yourself in a larger, different world.”

Our nine-feet-tall hero’s journey takes him to three distinct gaming worlds, each of which have specific defining color schemes and shape requirements.

“One of the biggest challenge for us was that each world had to feel authentic and match the gaming universe they represented,” explains Moore. “The movie also had to feel homogeneous as a whole—We had to remind the team that these 8-bit characters move and act differently from the characters in the first-person shooter world. Part of our job was to celebrate the differences between the three main gaming worlds the story unfolds against.”

Moore and his story team spent their first year on the project fine-tuning the personalities of the characters and making sure the story was meaty and emotionally powerful enough for filmgoers to get drawn into this brave, new world.

“We had to put aside the fact that our story was set in the world of videogames and really concentrate on the story,” he recalls. “We didn’t want to give in to the temptation of just taking the easy route and just play with the gaming aspects of the projects. The heavy lifting part of the job was to craft a story worth telling with characters that we really cared about. The world is quite rich and will provide this great texture, but our job was to create something that would resonate even if you weren’t familiar with these games. After we did that, the whole thing started to synthesize naturally, without us trying to shoehorn a story in this specific universe.”

Just like Genndy Tartakovsky who made a smooth transition from the world of TV cartoons to features with Sony’s Hotel Transylvania, Moore believes that his small-screen background prepared him quite well for the movie.

“Of course, TV has a faster pace, and it’s an environment where your first instinct needs to be right, and your second instinct absolutely hast o be right, you just don’t have the time to mess around,” he points out. “When you’re directing a 90-minute movie over three and half years, you have a different gestation period. On that level, you are working with a different machine. However, the intent of my role on The Simpsons was pretty much the same as my role on this movie—it’s about telling stories with characters that we care about.”

Looking back at his early Simpsons days, Moore says he, exec producer James L. Brooks and creator Matt Groening knew that the project worked very well as interstitials on The Tracey Ullman Show, but they also knew that it needed a lot more to succeed as a 22-minute series.

“If it were to survive the jump from interstitial to half-hour, we needed the audience to invest in these characters,” he says. “In those days, not only did they have to be funny, but the audience also needed to feel the connection with that family dynamic. Every show that I directed, it was important that we felt and understood the love they had for each other, although they yelled and fought and tried to strangle each other!”

Moore says he’s been huge fan of the CG animation that Disney was able to create on Tangled.

“That feature was CG, but it really felt like that classic Glen Keane era of 2D animation,” he notes. “I inherited what was already established at the studio. The relationship he forged with the 3D animators and the insights he instilled was vital. He would sit at a Cintiq as shots played and would do 2D drawings over the animation. It was an easier fit than you might think…we all speak the same language.”

The animation principles that Moore learned at CalArts during the 1980s were the ones that helped him on his TV projects and his first feature.

“TV shows and movies are more similar than you would think,” he sdds. “I applied the same principles on The Simpsons and Futurama and Wreck-It Ralph. I think the mechanics are the same, but in movies, you are looking at a profound shift in the point of view of the characters. There was a real emphasis in establishing that character arc for Ralph, although he’s going through a series of episodic events.”

Helping Moore and Spencer realize their vision was a top-notch crew of artists and animators from around the world, including animation supervisor Renato Dos Anjos (Surf’s Up, Open Season Titan, A.E.), visual development artist Lorelay Bove (Tangled, Prep & Landing), effects supervisor David Hutchins (Bolt, Prep & Landing), supervising animator Zach Parrish (Tangled, Prep & Landing: Naughty vs. Nice), and studio veteran Mike Gabriel, who is the film’s art director.

“When Rich asked me to work on the movie, I was very excited, because I had limited experience with CG animation, and I just knew this movie was going to be big, weird and unlike any other animated film we had seen before,” says Gabriel, who directed Pocahontas, The Rescuers Down Under and the Oscar-nominated 2004 short Lorenzo. “Our primary goal was to create a video game world that people would want to go into. Then, we had to build these various game worlds that Ralph visits, and make sure that each one of them followed a specific shape and color scheme. We paid a lot of attention to the details and origins of each world, using both real-world and gaming universe references.”

For example, Fix-It Felix (the good guy) and Wreck-It Ralph live in a simple 8-bit world that is based on square and rectangular shapes, while the second world, the first-person shooter universe is more of complex universe, which relies on circles and oval shapes and has green as its dominant colors. Then, filmgoers will enter the Ralph’s new friend Vanellope (voiced by Sarah Silverman) who lives in the pastel-colored Sugar Rush world, which takes its cue from Art Nouveau and the design masterpieces of Spanish architect Antoni Gaudi.

“Sugar Rush is a 1990s cart-racing game that is set in a world made entirely out of candy,” explains Moore. “This world is more whimsical, and has a classic Disney feel, mixed with an anime influence.”

It’s in this world that Ralph meets Vanellope, a character whose relationship with the hero centers the movie.

“Vanellope lives on the fringes of Sugar Rush. She’s a glitch—a programming error—so she’s ostracized from the activities of Sugar Rush and has to take care of herself. Ralph and Vanellope don’t really like each other at first, but they start to realize that they’re a lot like. They’re both misfits.”

The director believes that a good movie should make the audience feel as if they’ve traveled along with the lead characters.

“I think the audience will expect comedy and action,” Moore says. “They’ll expect state-of-the-art animation and spectacle. But I think they’ll be surprised by how much heart the movie has and how much they’re going to love these characters!”
User avatar
RyGuy
Special Edition
Posts: 685
Joined: Fri Sep 17, 2010 2:50 pm
Location: Orange County, California

Post by RyGuy »

Kyle wrote:
BwayJ wrote:Fandango lists the 2D version as being 101 minutes long and the 3D version as being 108 minutes long. Paperman isn't only going to be on the 3D prints, is it?
Wouldnt surprise me. Thats how pixar did it with Partly Cloudy I believe. Cant speak for the others, I cant remember. Maybe Disney has adopted pixar's way of giveing 3D goers more incentive?

Maybe it was for a particular theater? I'm going to the midnight showing in a few hours and my theater is listing both 2D and 3D at 1 hr. 48 mins.

I'll try to remember to logon when I get back and report whether or not they showed Paperman for the 2D version.
User avatar
Polizzi
Special Edition
Posts: 992
Joined: Mon Mar 29, 2010 2:42 pm

Post by Polizzi »

Forecast: 'Ralph,' 'Flight' Kick Off Holiday Season This Weekend
http://www.boxofficemojo.com/news/?id=3558&p=.htm
At over 3,752 locations (2,911 of which have 3D), Disney Animation's Wreck-It Ralph will claim first place by a large margin, while Denzel Washington movie Flight is set to land at 1,900 theaters. The odd man out is likely going to be RZA's kung fu flick The Man with the Iron Fists, which will have a fairly low debut at 1,868 venues.

Wreck-It Ralph is the latest in a recent line of animated movies that kick off their theatrical runs on the first weekend of November: in recent years, there's Megamind ($46 million opening), A Christmas Carol ($30.1 million), Madagascar: Escape 2 Africa ($63.1 million) and Bee Movie ($38 million). It's also the latest Disney Animation title to open in November following Tangled ($68.7 million five-day start), Christmas Carol, and Bolt ($26.2 million).

Ralph seems well-positioned to open on the higher end of this range thanks to a strong concept and a well-executed marketing effort. For an animated movie to really take off, it's critical to appeal to parents: Wreck-It Ralph's title character is an 80s-era arcade villain similar to Donkey Kong, and the visual gags associated with this have gone a long way to invoking nostalgia among older audiences. Children should also buy in, with the "Hero's Duty" game targeting boys and the "Sugar Rush" game targeting girls.

Based on comparable early-November animated titles, Wreck-It Ralph needs at least $35 million to get a pass.
I only posted news about, "Wreck-It Ralph."
User avatar
Polizzi
Special Edition
Posts: 992
Joined: Mon Mar 29, 2010 2:42 pm

Post by Polizzi »

Review Revelaed on Rotten Tomatoes
http://www.rottentomatoes.com/m/wreck_it_ralph/
Equally entertaining for both kids and parents old enough to catch the references, Wreck-It Ralph is a clever, colorful adventure built on familiar themes and joyful nostalgia.
And the grade results are:
All Critics: 85%
Top Critics: 83%

Metacritic Rating
http://www.metacritic.com/movie/wreck-it-ralph
72/100
Last edited by Polizzi on Thu Nov 01, 2012 11:54 pm, edited 1 time in total.
User avatar
Polizzi
Special Edition
Posts: 992
Joined: Mon Mar 29, 2010 2:42 pm

Post by Polizzi »

Positive Reviews on Metacritic
http://www.metacritic.com/movie/wreck-i ... ic-reviews

Time: 100
Mary Pols wrote:The most inventive and entertaining family movie I've seen this year, packed with wickedly smart humor and joyful animation.
The A.V. Club: 100
Tasha Robinson wrote:It's a wildly exciting ride, the fastest-moving, most enthusiastically kinetic kids' action film since "The Incredibles."
Variety: 100
Peter Debruge wrote:With plenty to appeal to boys and girls, old and young, Walt Disney Animation Studios has a high-scoring hit on its hands in this brilliantly conceived, gorgeously executed toon, earning bonus points for backing nostalgia with genuine emotion.
NPR: 90
Scott Tobias wrote:Replace the toy box with the arcade machine, and Wreck-It Ralph is basically a repurposed "Toy Story" movie, suffused with the same mix of adventure and nostalgia and themes of friendship and the existential crises that come with age. A cynic might dismiss the film as reheated leftovers. But that cynic would be wrong, because those leftovers are delicious.
There's more where those came from.
User avatar
SWillie!
Collector's Edition
Posts: 2564
Joined: Tue Feb 23, 2010 6:28 am

Post by SWillie! »

Just got back. While its never going to be my favorite Disney movie, it sure was a really fun ride. As other reviews have said, the opening act is FANTASTIC. It gets a little slow in the middle, but Ralph and Vanellope's relationship is great. As expected, my least favorite character was definitely Sgt. Calhoun. I felt she was totally unnecessary, and pretty annoying. Much too driven by the fact that she's voiced by Jane Lynch. Other than that, it was a lot of fun. I totally didn't know about the twist at the end, and it was really great to be surprised by it.

And of course, seeing Paperman again was amazing. (And yes, they are showing it with the 2d screening.)
User avatar
RyGuy
Special Edition
Posts: 685
Joined: Fri Sep 17, 2010 2:50 pm
Location: Orange County, California

Post by RyGuy »

I just got back myself and they showed Paperman at the 2D screening I saw as well.

I agree with SWillie! that it probably won't be one of my favorite Disney movies, but it was a lot of fun. I'm not a gamer but it kept my interest.

I didn't mind Calhoun . . . the one and only annoying thing for me was the inclusion of "Shut Up and Drive." It just felt gratuitous and unnecessary.

I was a child when Pac Man fever was all the rage, so the 8 bit references and gags were a lot of fun for me . . . there was an 8 bit nod at the beginning, but not the one I've seen discussed here. There also was a fun easter egg after the credits.

I enjoyed this more than Bolt but less than Tangled, fwiw.
User avatar
SWillie!
Collector's Edition
Posts: 2564
Joined: Tue Feb 23, 2010 6:28 am

Post by SWillie! »

Definitely agreed about Shut Up and Drive. I understand the need for a song during that scene, but would it really be that hard to write a new one to fit with the sugar rush theme?
User avatar
Kyle
Platinum Edition
Posts: 3550
Joined: Wed Jul 26, 2006 6:47 pm

Post by Kyle »

They actually use that during the movie proper? I was hoping that was going to regulated to the credits or just the sound track or something. Ughh.
I hate that song.
User avatar
DisneyJedi
Platinum Edition
Posts: 3737
Joined: Fri Oct 17, 2008 2:53 pm
Gender: Male

Post by DisneyJedi »

Got back from the movie less than an hour ago and....

Well, it was awesome. One of Disney's best to date. :)

But one thing at the end leaves me to wonder one thing. Do you suppose Vannelope von Schweetz may join the Disney Princess line? I ask because of the fact that she literally is a princess, the forgotten/true princess of Sugar Rush. Heck, I never even thought that Felix and the Sergeant chick would hook up.

By the way, SWillie, you weren't lying about Paperman. The animation was beautifully done.
User avatar
thelittleursula
Anniversary Edition
Posts: 1235
Joined: Fri Jul 13, 2012 3:15 am
Location: Europe

Post by thelittleursula »

^
Lol soon as I read the book I knew that that question was going to appear. I think maybe not because it said in the book that she prefered to be a glitch and not be a princess but if Disney is clever they could make her a princess and maybe get the idea across that not all Disney movies are girly and girl only if it includes a Princess.
PatrickvD
Signature Collection
Posts: 5207
Joined: Fri Sep 19, 2003 11:34 am
Location: The Netherlands

Post by PatrickvD »

While I haven't seen it yet, I'm totally prepared to gag once that Rihanna song comes on. I LOATHE her and what she as a human being represents in the year 2012. Easily the most inappropriate artist imaginable for a Disney animated feature.
Locked