D23ExpoVisitor25 wrote: ↑Thu Apr 27, 2023 10:22 pm
I really hope Walt Disney Animation Studios succeeds in launching an animated film w/ a new animation style that hits at the box office with #Wish. I already see people whine & bitch about “TV animation,” “filtered #Frozen,” and “AI-animated.”
I certainly don’t agree with them either. The animation
is beautiful, I don’t think anybody disagrees. Animation meaning, the movement of the characters. It is just like all the other WDAS movies, and I mean, how can it not, they’re the same animators and mentors. There is absolutely no way that it could possibly be AI animated, as AI animation doesn’t have enough input to be able to use the complex controllers of a 3D rig in order to create good output. Plus, AI animation hasn't really been seen by the general public except for some shots in the live-action TLK.
D23ExpoVisitor25 wrote: ↑Thu Apr 27, 2023 10:22 pm
I find these very insulting to the animators workin’ their life, heart, sweat, blood, tears, and asses off to make #Wish the movie that #Tangled would have been if it had not been for disgraced monster John Lassetter.
Yes, of course, the animators are working their hearts out to make Wish (because that’s all animation is: showing your emotion through the movement of a character). And as I said, they’ve done a good job. It’s just the visualization and rendering of the film that takes people off guard. And still, to be able to do those stylized looks and put that on top of the rendered image is super hard and requires a lot of hi-tech effort, but some people just don’t think it looks that good.

And, um, not to be rude or anything but Lasseter is spelled with one “t”.
D23ExpoVisitor25 wrote: ↑Thu Apr 27, 2023 10:22 pm
It’s not their fault that John Lassetter ruling over Walt Disney Animation Studios before the #MeToo movement forced him out is why it took so long for Disney to make a movie with the Hyperion software, the same software that was used on Disney’s Oscar-winning animated short that inspired #Wish’s animation style in #Paperman.
Um, Hyperion is a renderer. In case anybody doesn’t know what a renderer is, a renderer takes all the geometry of a model and inputs of surfacing and light to create an accurate simulation of how light interacts with surfaces, and places that information into a realistic looking image (assuming it’s a good renderer) using the rendering equation (however, renderers can also do non-photorealistic rendering, which can give you more stylized outputs).
WDAS was using pre-RIS (REYES) Renderman to render their movies from Tangled to Frozen, while Pixar was using RIS Renderman since Cars (this is probably because Lasseter and Ed Catmull drew a fine line between WDAS and Pixar and didn’t want them sharing software that much). John Lasseter was there when they developed Hyperion for Big Hero 6 in 2014, in order to tackle bigger technical challenges like the subsurface scattering on Baymax. And the reason Paperman was Oscar-winning is not because of the software, it’s because of the story, and the people behind the story.
D23ExpoVisitor25 wrote: ↑Thu Apr 27, 2023 10:22 pm
All these various complaints & crap are why Disney may continue being more hesitant to take creative risks and might fire Jennifer Lee [...]
I don’t believe these complaints will cost Jennifer Lee her job, and if Wish does bad, the next logical thing to do is to not do pseudo 2D/3D anymore, and either go full 3D or full 2D. But that’s just my opinion.
Again, I don’t really think that the animation or the rendering is the problem. Because from what I’ve seen
the average viewer can’t tell the difference between good animation and bad animation (animation meaning, the movement of characters). It takes an extreme attention to detail and timing in order to see animation for what it is. Ultimately what makes or breaks this movie is the story. Honestly, what you see on the screen, no matter how good or bad it looks, will never improve (and rarely impair) a story. Whether it’s badly rendered toys or stylized goats, you will forget about what you’re seeing on the screen if it's a good story. But yes, I think we should step back and give this movie more of a clean slate.
rodrigo_ca wrote: ↑Thu Apr 27, 2023 10:27 pm
Is it me or the animation looks... choppy? I'm very bad at noticing details like this so I don't know what to think of this one.
Yes, the animation looks choppy because there isn’t any motion blur. Here’s the problem: motion blur can’t exist in hand-drawn animation, unless you smear the drawings in a certain way in the middle of movement (in order to compensate for this, hand-drawn animation usually uses huge amounts of squash and stretch). Since Wish has a hand-drawn stylized look, they can’t put motion blur.
For those of you who don’t know what motion blur is, motion blur is when a camera shutter can’t close fast enough in order to create a crisp image. This results in the picture getting blurred. A higher shutter speed will be able to close fast enough in order to capture fast movements without getting blurred (which is how high-speed cameras are made: capturing high-shutter footage and playing it back at a slower framerate).
WDAS renders all their movies in 24 fps, so 24 images flash in front of you every second. Therefore, animators can only animate 24ths of a second. This usually looks fine if you have motion blur, because during quick movements the object in motion is blurred from point A to point B. Since Wish is 24fps and has no motion blur, every single frame is as though the camera has an infinite shutter speed, but only going 24 frames per second. This makes it look as though it clips from one position to the other, because every frame is crisp, and it doesn’t blur motion together.
Take a look at this image:
These teapots are moving super fast, but you can’t see that. It looks like they’re just floating. That’s because the image is crisp; not motion blurred.
This image
is motion blurred:
Here you can see that it’s the same frame, but the renderer has taken the frames before and after along with the previous image in order to blur it together and create smooth motion.
Sorry for the long technical explanations.

But I do hope somebody appreciates them.
PatchofBlue wrote: ↑Thu Apr 27, 2023 12:09 pm
Woodrow Pride wrote: ↑Thu Apr 27, 2023 9:40 am
I wouldn’t be surprised at all if they used that style to cover the fact that they didn’t have enough time to make the movie. I mean, they started the movie in January of 2022, it’s been just a little over a year.
Remind me how we know this?
What Farerb said. And this:
Development of Wish began in January 2022 when Lee was writing the original film at Walt Disney Animation Studios.
Source:
https://en.wikipedia.org/wiki/Wish_(film)