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LA Times CG vs 2D article

Posted: Sun Jun 29, 2003 9:37 pm
by Maerj
Programming a hunt for computer-animated hits

The success of 'Nemo' and others ignites a new boom. But is the need for strong stories being overlooked?



By Charles Solomon, Special to The Times


Here we go again.

The latest rush into animation went into high gear in May when George Lucas announced the creation of Lucasfilm Animation to produce computer-animated features. Other studios are jumping in as well: Sony has a slate of six computer graphics, or CG, films in development. Pixar is completing "The Incredibles" and "Cars"; DreamWorks is making "Shrek 2" and "Sharkslayer" in CG. Fox has announced a 2005 release for "Robots," the second CG feature from Blue Sky. A sequel to "Ice Age" is in the works, as is a second adventure for "Jimmy Neutron: Boy Genius."

For "Chicken Little," Disney is rebuilding the digital facility it dismantled after "Dinosaur," and will release Vanguard's "Valiant" in 2005. And according to a recent article in Newsweek, Disney chief Michael Eisner "wants to extend the lives of Disney's older characters by reanimating some classics for a new look. Imagine a 3-D Peter Pan soaring over a digitized London."

The main impetus behind this boom in CG production is obvious: Pixar's "Finding Nemo," which has already taken in close to $200 million. This follows such other CG animated successes as "Shrek" ($268 million), "Monsters, Inc." ($256 million), "Toy Story 2" ($246 million) and "Ice Age" ($176 million). The Pixar features alone have earned more than $1.73 billion worldwide. Sales of videos and related merchandise have generated hundreds of millions of dollars in additional revenue.

Much of the rush into production is predicated on the assumption that recent CG features have been successful not because they're good, but because they're done in CG. The acknowledged king of CG, Pixar chief John Lasseter, dismisses that notion: "For me, it's the story that holds the audience, it's not the technology, it's not the look of the film. We concentrate — and we always have — on the story." In many ways, the situation parallels the early '90s, when Disney's drawn features "Beauty and the Beast," "Aladdin" and "The Lion King" were printing money and everybody wanted a piece of the action. Other studios tried to set up animation facilities, but couldn't find enough A-level animators and story artists to staff them.

The result was a string of dismal money losers. In 1992, Disney's "Aladdin" grossed a then-record $215 million; the second most successful animated feature that year was "Fern Gully: The Last Rain Forest" at $24.6 million, followed by "Rock-A-Doodle" ($11.6 million); at the bottom was "Freddie as F.R.0.7" ($1.1 million). The highest-grossing animated feature of 1993 was "We're Back! A Dinosaur's Story," which took in a paltry $8.6 million, despite extensive advertising, merchandising and fast-food tie-ins. Additional disasters followed, including "The Swan Princess" (1994), "Quest for Camelot" (1998), "The King and I" (1999) and "Titan A.E." (2000).

Despite this dubious track record, studio management seems intent on doing the same thing again, only digitally this time. The people joining the rush forget (or tactfully ignore) the CG bomb "Final Fantasy: The Spirits Within." Based on a popular video game, the film reportedly cost between $130 million and $200 million, but earned only $32.1 million.

David Kirschner, who produced the critically well-received "Cats Don't Dance" for Warner Bros. in 1997, notes, "Every time an animated film does well, studios jump in, thinking they can be part of the 'animation business.' You have to have a good script, good storyboards and a talented crew. And the marketing of these films is very, very important. DreamWorks did a brilliant job of making 'Chicken Run' an event."

Another often-stated reason for the CG boom is that kids won't watch 2-D anymore. Industry executives apparently take this doctrine on faith, despite overwhelming evidence to the contrary. Some of the most popular kids' TV shows in the country are 2-D imports from Japan: "Dragon Ball Z," "Beyblade" and "Yu-Gi-Oh." And kids express their affection for these shows with their allowances. There are "Dragon Ball" characters on their skateboards and T-shirts. Hasbro has sold more than 5 million basic "Beyblade" toys, and sales of "Yu-Gi-Oh"-related merchandise are expected to top $1 billion this year.



Talent proves elusive

Studio heads seem to assume that if they set up enough computers in a vacant warehouse, they can make successful CG features. But someone who can run software isn't necessarily an animator.

John Hughes, president of Rhythm & Hues which won an Oscar for the special effects in "Babe," says, "Right now, we're gearing up for 'Scooby II' and 'Garfield,' and our core staff is going to have to go from about 300 to about 525 by fall. We're having a very hard time finding talented people. There simply aren't enough good animators to do all these movies. There also aren't enough good lighters to make them all look good; good lighters are just as hard to find as good animators." (Lighters develop the surface look and apply light to integrate the CG images into the backgrounds or live-action plates.)

The Pixar artists spent years making short films, polishing their techniques, and learning the strengths and weaknesses of computer animation before they attempted a feature. During the '30s, Walt Disney used the "Silly Symphonies" to train artists and experiment with new techniques. Beginning with "The Great Mouse Detective" (1986), the younger generation of Disney animators worked, studied and grew until it was ready to make the string of hits that began with "The Little Mermaid" (1989).

Most of the CG animators working in the film industry today are effects artists. They create explosions, floods, monsters, etc. that can be integrated with footage of live actors. But feature animation requires the artists to create performances with characters that move the audience. The key is believability rather than realism.

"In addition to matching the lighting and texture of the live-action subject, getting an effect to work in a film requires the incorporation of motion blur, film grain, lens flares, camera jars and other artifacts of filmmaking," explains Scott Johnston, artistic coordinator on this fall's "Looney Tunes: Back in Action." "These visual elements make an effect 'feel' right to the audience. In live action, the more realistic something appears, the more believable it is. But unrealistic animation can be completely believable when created by a talented artist."

Recent films reveal that few effects animators can create the kind of performance that makes a character become a thinking, feeling personality an audience can care about. For example, the waxworks humans in "Final Fantasy" never come to life the way Woody, Sully, Donkey and Dory do in "Toy Story," "Monsters, Inc.," "Shrek" and "Finding Nemo," respectively. Breathing life into a character isn't easy, whether it's done with drawings or pixels.

Some traditional animators have been taking computer classes, becoming "ambidextrous." The knowledge of movement, anatomy, expression, timing and acting they bring to their new tools often results in more vivid personalities. But artists who love to draw may not be happy working at a terminal. An ex-Disney animator who spoke on the condition of anonymity sums up their feelings: "I can do CG. I can do it well and quickly, and I think I can improve the acting and the quality of the animation in these films. But it's a mechanical process: I don't feel invested in it, the way I do in my drawings."

Animation professionals wonder which studios and reputations will be left standing after this wave of CG features has come and gone. History suggests that a few will be successful, but that many will not. Animators also speculate that after a stream of CG, a good traditional film will score a hit and precipitate a stampede back to drawn animation.

Posted: Sun Jun 29, 2003 10:30 pm
by Luke
Lasseter's right. Dinosaur had some of the most amazing visuals captured on film, but its mediocre screenplay undercut all that. Finding Nemo isn't on its way to being the top-grossing film of the summer because it's CGI.

Posted: Sun Jun 29, 2003 10:39 pm
by Maerj
Exactly, Luke! I think that Dinosaur is important to own if for no other reason than that it is importnat to the history of animation. It looks incredible, but unfortunately the story was so-so. Another CG film they mentioned in the article was that Final Fantasy movie. Looked incredible, but was sort of slow and flat...

Posted: Mon Jun 30, 2003 6:15 am
by 2099net
Maerj, I wash my hands of the whole CGI animation thing. A lot of people/studios are going to regret jumping on this bandwagon in the next 3-5 years. Sadly it looks like Disney will be one of the studios.

Fool's Gold.

Posted: Mon Jun 30, 2003 6:27 am
by Billy Moon
I actually like Dinosaur very much. It looks amazing, and the voice actors are really good, too. The lack of a strong storyline/script doesn't really bother me, since I don't pay that much attention to the story after the first viewing, anyway. (Of course, that is more true with some films than with others.)
Meanwhile, I simply can't stand the (most recent) Pixar films. Their humor and character design just don't appeal to me at all. If Finding Nemo is anything like Toy Story 2 and Monsters Inc., I don't want to see it.
Call me weird. :)

Posted: Mon Jun 30, 2003 7:33 am
by Loomis
I don't find a problem with CGI itself, but I agree that CGI for CGI's sake is just silly.

All of the Pixar films have, IMO, been spot-on due largely to their excellent scripts and voice cast.

I believe the same goes for Shrek, and look forward to the sequel, although I know many disagree here :wink:

Both forms of animation can exist happily beside each other. I'll go and see both, no matter what is released (although I'm not seeing Sinbad no matter what you offer me!).

Nemo may have been on top of the charts for more than just its CGI look, but we ave to admit it is there partly because of that.

Traditional animation shouldn't be abandoned, but CGI has its place too.

Posted: Mon Jun 30, 2003 10:04 am
by disneyfella
Walt was always pushing technological boundaries, and if you ask me he would've been making CGI features long ago. However, he never would have abandoned traditional animation. Not to mention his impeccable talent for working a good story. The quality of animation can be a beautiful thing whether it be done with CGI, CAPS, Xerox, Multi-Plane Camera, or traditional hand-drawn animation; it's the heart and soul of a picture that makes a difference. These other things are just tools the animators can use to help tell their story. I have no problem with CGI, what I have a problem with is this foreshadowing of Disney's departure with Pixar after "Cars". They sure don't mind getting other studios in on this CGI business, which makes me think after their contract is up, Disney won't try for another (which I think is stupid). John Lasseter is the best thing to happen to Disney :!:




Loomis, I totally agree: I am NOT going to see "Sinbad" either.

Posted: Mon Jun 30, 2003 5:30 pm
by MickeyMouseboy
im not going to see sinbad either! cause its all a katzenberg evil plot he movies suck, plus he only picks big actor/actresses to sell his stuff!

Posted: Wed Jul 02, 2003 10:22 am
by 2099net
MickeyMouseboy wrote:im not going to see sinbad either! cause its all a katzenberg evil plot he movies suck, plus he only picks big actor/actresses to sell his stuff!
So you don't like The Nightmare Before Christmas, Rescuers Down Under, Beauty and the Beast, Aladdin, The Lion King, Pocahontas, The Hunchback of Notre Dame, Hercules, or Mulan then? All of these have had various degrees of Katzenberg's involvement (he co-produced The Nightmare Before Christmas with Tim Burton and others!)

There's nothing wrong with Katzenberg. He's had a substantial involvement in most modern animated films and as such sometimes he makes the wrong judgement call. But most of the time he made the right judgement call.

But on the whole, he's done more to further modern day animation than anybody else in the business. The genre (and Disney itself) would be worse off without him.

Posted: Wed Jul 02, 2003 11:50 am
by Matty-Mouse
Slightly off topic but who cares...
I think Sinbad looks great and can't wait to see it!

Posted: Wed Jul 02, 2003 4:11 pm
by MickeyMouseboy
matty where does sinbad makes you want to see it?

Posted: Thu Jul 03, 2003 11:27 am
by Matty-Mouse
I'm not quite sure really, some of the animation (the goddess) looks amazing and it reminds me some what of Aladdin with action and humour. I've liked Dreamworks other two 2D animated movies so I'm hoping this should do the same for me.

Posted: Thu Jul 03, 2003 11:56 am
by Prince Phillip
disneyfella wrote:John Lasseter is the best thing to happen to Disney :!:
Loomis, I totally agree: I am NOT going to see "Sinbad" either.
I would not say Lasseter is the best thing to happen to disney. Yes the Pixar films are all enjoyable some very good, but they are not wholey, which seems to be the tone usually taken with talking about pixar. I can't explain it but it really just urks me when people talk about it that way. Pixar is now on the role that Disney was first on, but they will eventually take the turn for the worst. Disney is not nothing with out Pixar, it still has pushed out, quite a few great movies in recent years, and is fully capable of it again. I believe in a few years. probably after this decade of turmoile ends, the waters will clear and disney will be on top again, doing what disney does best. And while there isn't anything wrong with CGI, I am a bit tired of it and hope it is close to non-existant by then, with ofcourse the exception of a well done Pixar film every once in a while...

Oh and I too think Sinbad looks good Matty, although I might see it on video, because I am not able to make it to the movies often and the next movie I want to see is The League of Extrodinary Gentlemeb. One thing is for sure Brother Bear is a definate rental for me, although I hope when I finally see it that it is good, and I hope it is successful.

Posted: Sun Jul 13, 2003 5:10 pm
by Maerj
Here is yet another 'traditional animation is dead' article, this time from the USA Today. What's important here is what the Disney Chairman Dick Cook says at the bottom, which is in bold. Check it out!

Old-style animation flounders

By Scott Bowles, USA TODAY


The stunning failure of last weekend's Sinbad: Legend of the Seven Seas raises a perennial question in Hollywood: Is traditional animation dead?

When DreamWorks' $60 million Sinbad, which featured the voices of such heavyweights as Brad Pitt, Michelle Pfeiffer and Catherine Zeta-Jones, captured only $6.9 million in its debut, the film joined the growing ranks of hand-drawn films to flop in theaters.

"You're going to see traditional animation go into hibernation for a while," says animated film historian Jerry Beck. "It probably won't be back in full swing until we get nostalgic for that kind of drawing."

The traditionally animated The Road to Eldorado recouped only half of its $100 million budget in 2000. Last year's Treasure Planet, which cost roughly $140 million, captured only $38.2 million.

But the computer-generated Finding Nemo, which cost $94 million to make, has taken in $274.9 million, and counting.

Harvey Deneroff, president of Animation Consultants International, says the stunning visual effects created by computers have left hand-drawn films looking archaic to today's audiences.

"It may be that it doesn't impress as much anymore," he says. "I suspect (traditional animation) is dead as far as most studios are concerned in terms of large-scale, big-budget films."

At least two traditionally animated films are still to come this year: Brother Bear from Disney, due Nov. 7, and Warner Bros. Looney Tunes: Back in Action, Nov. 14.

Beck says that Sinbad would have flopped regardless of its style. The trailers, featuring behind-the-scenes shots of Pitt adding his voice to the hero, "screamed 'don't come see me!' It was a horrible marketing campaign."

And Brandon Gray of BoxOfficeMojo.com says that recent hand-drawn films have focused on action aimed at boys while computer-generated fare has targeted comedies for the whole family.

"Animated action is a hard sell," Gray says. "Why go see cartoon action when you can see The Matrix or Terminator 3 do it just as well?"

But Disney chairman Dick Cook points to the success of last year's traditionally animated Lilo & Stitch, which took in $145.8 million, as proof of hand-drawn's potential. All a film needs, he says, "is the right story. Good storytelling is a lot more important to an animated movie than the way it's drawn."

Posted: Sun Jul 13, 2003 8:18 pm
by indianajdp
Maerj wrote: But Disney chairman Dick Cook points to the success of last year's traditionally animated Lilo & Stitch, which took in $145.8 million, as proof of hand-drawn's potential. All a film needs, he says, "is the right story. Good storytelling is a lot more important to an animated movie than the way it's drawn."
A-freakin'-MEN :)

I think myself and a few others said as much in a thread a couple weeks ago. It doens't matter if it's a CGI product or traditional animation...if it's a compelling enough story it'll be received and do well in the box office. I hope Brother Bear has a great box office run to shut up some of these traditional animation doomsdayers.

Posted: Mon Jul 14, 2003 1:45 pm
by Sulley
Michael Eisner "wants to extend the lives of Disney's older characters by reanimating some classics for a new look. Imagine a 3-D Peter Pan soaring over a digitized London."


:huh: HOLY CRAP!!! :huh: