Re: Hand-Drawn Animation Dead at Disney
Posted: Tue Oct 11, 2016 11:14 am
That's a mipcom sales ad though.... mipcom is where you go to have your soul slowly leave your body forever.
But yeah, depressing...
But yeah, depressing...
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Sources:Quick Info About The Project:
TITLE: To Belong: Episode 1
LENGTH: 20-25 minutes
GENRE: Fantasy Adventure
MEDIUM: Hand-drawn 2D animation
ESTIMATED RATING: PG (Parental Guidance)
Will contain slight nudity and violence.
MAIN DEMOGRAPHIC: Teens/Young adults
LANGUAGE: English
But will be available with subtitles in 15+ languages
...
This winter a Kickstarter will be launched in order to transform my story “To Belong” into a 100% original animated web series. I, Roosa Karlsson, have been working on the story, lore and characters for over 3 years now, and finally feel confident enough to grab the bull by the horns and try and make this all happen in one big go. If enough people pledge to the Kickstarter and we reach the budget goal then I will spend the next upcoming year creating the first episode of this fantasy series.
"To Belong" is a story about three homeless sibling; Isaia, Terren and Frey. They do their best to get by every passing week, but the winter is approaching and all their resources are already ending. They are therefore once again forced to relocate in a desperate attempt to find work, which is not the easiest when one sibling is only 15. Another has a busted back. And the third wont transform into her animal form. But when things are starting to look completely hopeless, the siblings stumble upon a man who could become their savior.
Their journey will be full of ups and downs, and you don't want to miss it all go down.
The script, animators, storyboarders, concept artists, voice actors and more are all ready to go and start on the project. All that is missing is the funds and I will therefore need all the help that I can get. So see you again between November 15th and December 14th at the Kickstarter so that you can check out all the amazing rewards that you get for pledging. And do not forget to check in on this site for the weekly competitions, fanart and new concept art.
Source: https://imperodisney.com/2016/11/14/luc ... animation/Q: Nobody really knows what really happened at Disney with 2D animation. And nowadays if you ask someone from Disney, they all say the same things like “It’s up to the director” or “We are willing to try but…”
Tony Bancroft: But that’s not true, that’s kind of a company line that they have to say. I think it started out to be true when John Lasseter first came back and he became president of Disney Animation. He likes 2D, he loves the tradition of it, it’s what he grew up on and he never wanted to be the one to kill it, obviously. So his line was: if it’s right for the project, then we’ll do it. But there was no project that was ever right. So you can’t say that was true when very single project was actually pushed towards CGI. And I don’t see there’s any change in the near future either. Now I think it’s got to the point where directors don’t even ask if they can do a project in 2D. The studio isn’t even set up for it anymore.
Tom Bancroft: At the beginning we felt like: “OK, 2D can still happen, we can submit an idea and maybe it could be a 2D film”. But I think what we didn’t know for many years was that on the other side there was the business and the marketing people and the executives, and they had made up their minds that they were not gonna do 2D anymore, that it didn’t sell and that the world wanted computer animation. We didn’t know that yet but I think everybody knows it know. They’re still saying things like that because they know that’s what Disney wants them to say, but at this point it’s obvious it’s not true. And also, the other part is: there are no 2D films in the pipeline. And the pipeline is ten years out, they have films slated for at least ten years, so if there’s no 2D planned you basically can say it’s dead. [...] I do think that if it comes back, and even if Disney saw that it had value again, to me what they would do is they would find a studio like Ken Duncan’s and they would hire them to make a film. They just don’t have the means to do that anymore, equipment is gone, all the artists are gone.
Tony Bancroft: The weird thing is, it would be considered a risk. They would never take that kind of risk to make a full 2D animated feature without trying to outsource it first, ‘cause it would be less expensive. If they tried to do it all in-house again – hire everybody back, make some more animation desks, buy paper and pencils – it would be so expensive it would be too much of a risk for their first movie. So it’s cheaper for them to go like “Maybe it would work but we’re not gonna be so invested: we’ll just hire somebody else to do it and make it look like a Disney film”.
Really curious what interesting ideas we missed out on because of technical limitations.Not all of the compromises between 2D and 3D animation techniques went quite as smoothly. Sometimes, Clements and Musker asked for changes that pushed the animation team to its limits. “As the story evolved, the directors kept thinking of new, interesting, fun things to do in the movie,” says technical supervisor Hank Driskill, “and repeatedly, those of us left actually executing the movie were going, ‘Um, we don’t know how to do that.'” After all, while 2D animators can simply produce new drawings, computer animators need to build digital objects, set them up or “rig” them for animation, and figure out how to produce new effects before they get down to animating.
Source: http://variety.com/2016/film/features/d ... 201923719/Whereas Pixar was founded by animators committed to working with digital tools, the Disney team had a hand-drawn tradition. “There was this fear that the artistry would get lost in the transition to technology,” recalls “Zootopia” co-director Byron Howard, who has been with the studio since “Pocahontas” — and who switched to the story department, “so I could keep drawing.”
Ironically, when Lasseter took charge at Disney Animation, one of his goals was to revive the studio’s hand-drawn (or 2D) animation efforts — a strategy that yielded “The Princess and the Frog” and a “Winnie the Pooh” reboot. But both films were box office disappointments.
“I was determined to bring back [hand-drawn animation] because I felt it was such a heritage of the Disney studio, and I love the art form,” Lasseter says. “I was stunned that ‘Princess’ didn’t do better. We dug into it and did a lot of research and focus groups. It was viewed as old-fashioned by the audience.”
Ohhhhhhh. B-but I thought it was the STORY that counts... Not the medium. So I guess that's why the Ice Age films are successful. Because they have great stories.Sotiris wrote:In a new interview, Lasseter openly blames 2D animation for the failure of The Princess and the Frog.
Source: http://variety.com/2016/film/features/d ... 201923719/Whereas Pixar was founded by animators committed to working with digital tools, the Disney team had a hand-drawn tradition. “There was this fear that the artistry would get lost in the transition to technology,” recalls “Zootopia” co-director Byron Howard, who has been with the studio since “Pocahontas” — and who switched to the story department, “so I could keep drawing.”
Ironically, when Lasseter took charge at Disney Animation, one of his goals was to revive the studio’s hand-drawn (or 2D) animation efforts — a strategy that yielded “The Princess and the Frog” and a “Winnie the Pooh” reboot. But both films were box office disappointments.
“I was determined to bring back [hand-drawn animation] because I felt it was such a heritage of the Disney studio, and I love the art form,” Lasseter says. “I was stunned that ‘Princess’ didn’t do better. We dug into it and did a lot of research and focus groups. It was viewed as old-fashioned by the audience.”
It would be interesting to see them do that.Warm Regards wrote:^ I forget who said it, but I remember someone once said if Disney were to ever do hand-drawn again, it'd be by purchasing a small indie studio that made a successful hand-drawn film already.
But they haven't found the "right" movie for hand-drawn animation, don'tchaknow.Warm Regards wrote:Really curious what interesting ideas we missed out on because of technical limitations.